#######################################
Sichtbarkeits-Boundingbox
########################################

[VFDmaxmin]
-1.5
-6
-0.5
1.5
6
4.5

Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren.

Textur-Detail-Faktor: hiermit kann eingestellt werden, ob das Objekt als größer oder kleiner angenommen
wird beim Wechsel von lowres nach highres-Textur
Der Wert wird einfach mit dem in den Graphik-Optionen eingestellten Wert multipliziert, d.h.:
* 0.5 = Objekt wird bereits dargestellt, wenn es nur halb so groß ist, wie der eingestellte Wert
* 1.0 = Objekt erscheint genau dann, wenn es so groß ist wie eingestellt
* 2.0 = Objekt erscheint erst dann, wenn es schon doppelt so groß ist wie eingestellt.

[tex_detail_factor]
1.0

########################################
Textur-Changes
########################################

[CTC]
Colorscheme
Texture/skins
200

[CTCTexture]
farbschema_tex1
skin.bmp

[CTCTexture]
farbschema_tex2
roda.png




###################
Text-Texturen:
###################

IBIS:
0
[texttexture]
IBIS
IBIS-fellype_5x7
256
64
0
13
15
73

Thermometer
1
[texttexture]
cockpit_temperatur
LCD_7-Segment
256
64
0
50
50
50

ANNAX Linie groß:

2
[texttexture]
Matrix_Nr
IBIS-fellype_8x11
64
32
0
156
209
106

ANNAX Linie klein:

3
[texttexture]
Matrix_Nr
IBIS-fellype_8x11
128
64
0
156
209
106

ANNAX Zielschild:

4
[texttexture]
Matrix_Terminus
IBIS-fellype_5x7editwallace
256
64
0
156
209
106

IBIS-Fahrplanlage Minuten

5
[texttexture]
IBIS_Delay_min
IBIS-fellype_8x11
64
64
0
13
15
73

IBIS-Fahrplanlage Zehntelminuten
6
[texttexture]
IBIS_Delay_sec
IBIS-2_5x7
16
16
0
50
50
50

IBIS-Fahrplanlage Zehntelminuten
7
[texttexture]
IBIS_Delay_state
IBIS-2_5x7
16
16
0
50
50
50

Wagennummer:

8
[texttexture]
number
Kennz_DtAlt
64
32
1
0
0
0

########################################
[LOD]
0.1
########################################


############# Retrovisor ##############
---------------------------
[mesh]
espelhos_retrovint.o3d

[illumination_interior]
-1
-1
-1
-1
---------------------------
[mesh]
espelhos_retrovisores.o3d

[illumination_interior]
-1
-1
-1
-1

############# Espelhos ##############

--------------------------------
[mesh]
espelhos_espelhos.o3d
--------------------------------
[mesh]
espelhos_espelhosint.o3d

#######################################################
lona
#######################################################

---------------------------
[mesh]
interior/borrachas_lona.o3d

[illumination_interior]
-1
-1
-1
-1

[matl_change]
lona.PNG
0
lights_stand

[matl_item]

[matl_nightmap]
lonaa.PNG



############# Retrovisor ##############





############# Espelhos ##############


#######################################################
Iluminação calhas lampadas
#######################################################


-----------------------------------

[mesh]
calhas/calhas_luzmot.o3d

[illumination_interior]
0
1
2
3

[matl_change]
vehiclel.PNG
0
lights_fahrerlicht

[matl_item]

[matl_nightmap]
vehiclea.PNG

-----------------------------------

[mesh]
calhas/calhas_luz3.o3d

[illumination_interior]
0
1
2
3

[matl_change]
luz.PNG
0
lights_beleuchtung_unterdeck

[matl_item]

[matl_lightmap]
luza.PNG

-----------------------------------

[mesh]
calhas/calhas_luz2.o3d

[illumination_interior]
0
1
2
3

[matl_change]
luz.PNG
0
lights_beleuchtung_oberdeck

[matl_item]

[matl_lightmap]
luza.PNG
-------------------------------------

[mesh]
calhas/calhas_luz1.o3d

[illumination_interior]
0
1
2
3

[matl_change]
luz.PNG
0
lights_beleuchtung_untenrechts

[matl_item]

[matl_lightmap]
luza.PNG

-------------------------------------
[mesh]
calhas/calhas_psol.o3d


[illumination_interior]
0
1
2
3

--------------------------------

[mesh]
calhas/calhas_luzpt1.o3d

[illumination_interior]
0
1
2
3

[matl_change]
vehiclel.PNG
0
door_light_1

[matl_item]

[matl_nightmap]
vehiclea.PNG

--------------------------------

[mesh]
calhas/calhas_luzpt3.o3d

[illumination_interior]
0
1
2
3


--------------------------------


[mesh]
calhas/calhas_luzpt2.o3d

[illumination_interior]
0
1
2
3

[matl_change]
vehiclel.PNG
0
door_light_2

[matl_item]

[matl_nightmap]
vehiclea.PNG

///////////////LUZES INTERNAS//////////////

[interiorlight]
lights_beleuchtung_untenrechts
1.8
255
255
255
0
1.85
2.8

[interiorlight]
lights_beleuchtung_oberdeck
1.8
255
255
255
0
-0.69
2.8


[interiorlight]
lights_beleuchtung_unterdeck
1.8
255
255
255
0
-3.69
2.6

[interiorlight]
lights_fahrerlicht
0.75
255
255
200
-0
4.5
2.4



###########################################
carroceria
###########################################

======================================
Sombra
======================================

[mesh]
body/body_shadow.o3d

[isshadow]

[matl]
Shadow.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]
--------------------------------
[mesh]
body/body_body1.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
skin.bmp
0

[matl_envmap]
envmap.bmp
0.05

[matl_bumpmap]
SD80_bump.bmp
0.08

--------------------------------
[mesh]
body/body_body2.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
skin.bmp
0

[matl_envmap]
envmap.bmp
0.05

[matl_bumpmap]
SD80_bump.bmp
0.08

--------------------------------
[mesh]
body/body_frisos.o3d

[illumination_interior]
-1
-1
-1
-1
--------------------------------
[mesh]
body/body_grade1D.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
skin.bmp
0

[matl_envmap]
envmap.bmp
0.05

[matl_bumpmap]
SD80_bump.bmp
0.08
--------------------------------
[mesh]
body/body_grade1E.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
skin.bmp
0

[matl_envmap]
envmap.bmp
0.05

[matl_bumpmap]
SD80_bump.bmp
0.08






###########################################
Luzes externas
###########################################

--------------------------------

[mesh]
body/body_farol1.o3d

[illumination_interior]
-1
-1
-1
-1

[matl_change]
vehiclel.PNG
0
lights_stand

[matl_item]

[matl_nightmap]
vehiclea.PNG
--------------------------------

[mesh]
body/body_farol2.o3d

[illumination_interior]
-1
-1
-1
-1

[matl_change]
vehiclel.PNG
0
lights_fern

[matl_item]

[matl_nightmap]
vehiclea.PNG

--------------------------------

[mesh]
body/body_lz_freio.o3d

[illumination_interior]
-1
-1
-1
-1

[matl_change]
vehiclel.PNG
0
lights_brems

[matl_item]

[matl_nightmap]
vehiclea.PNG
--------------------------------

[mesh]
body/body_lant.o3d

[illumination_interior]
-1
-1
-1
-1


--------------------------------

[mesh]
body/body_lucetas.o3d

[illumination_interior]
-1
-1
-1
-1

[matl_change]
vehiclel.PNG
0
lights_stand

[matl_item]

[matl_nightmap]
vehiclea.PNG



--------------------------------

[mesh]
body/body_re.o3d

[illumination_interior]
-1
-1
-1
-1

--------------------------------

[mesh]
body/body_setad.o3d

[matl_change]
vehiclel.PNG
0
lights_blinker_r

[matl_item]

[matl_nightmap]
vehiclea.PNG

--------------------------------

[mesh]
body/body_setae.o3d

[matl_change]
vehiclel.PNG
0
lights_blinker_l

[matl_item]

[matl_nightmap]
vehiclea.PNG
--------------------------------
pontos de luz
--------------------------------

Erzeugt Scheinwerfer. Es können mehrere erstellt werden, jedoch kann stets nur einer
	zum Einsatz kommen. Welcher das ist, wird mit der Variable "Spot_Select" eingestellt.
	Ist diese negativ, wird kein Scheinwerfer aktiviert.

	Angaben:
		pos_x,
		pos_y,
		pos_z,
		dir_x,
		dir_y,
		dir_z,
		R,
		G,
		B,
		Range,
		InnerCone (Spot) [°], 
		OuterCone (Falloff) [°]



FEIXOS DE LUZ:

[spotlight]
0
5.574
0.763
0
1
-0.3
233
233
255
500
30
70

Abblendlicht:

[spotlight]
0
5.574
0.763
0
1
-0.3
255
255
233
100
30
70

	[light_enh_2]
	pos_x
	pos_y
	pos_z			position
	dir_x
	dir_y
	dir_z			direction
	up_x
	up_y
	up_z			vector pointing up (if rotating = 2) or rotation axis (if rotating = 1)
	omni			0 = directional light, 1 = omnidirectional light
	rotating		0 = light effect will be directed to dir vector, 1 = light will rotate to user (around UP axis),
				2 = light will rotate to user (around all axis)
	r			color
	g			color
	b			color
	size			meters
	conesize_inner_angle	degree, angle of inner cone (full brightness)
	conesize_outer_angle	degree, angle of outer cone (beginning of visibility)
	fading_variable		0 = dark, 1 = normal, 2 = double, 0.5 = half brightness, if invalid, 1 will be constantly used
	factor			factor multiplied
	z-offset		offset of spot from position to user (if the light would
					be inside of a solid object, you can make it visible
					with this parameter; just set it e.g. two times of the
					radius of the solid object.
	parameters		0 = none
				+ 1 = star
				+ 2 = no fog effect
				+ 4 = only effects
	cone			light will create cone effect (depends on fog and environmental brightness and only if it is no omnidirectional light)
	timeconst		time constant. It controls how much time the light will need to reach 63% of the illumination intensity
				(or 27% in case of switch off)
	bitmap			effect texture (if "" then standard texture will be used)
	
enhanced light effect, only omnidirectional: (same as above, but with omni = 1 and rotating = 2 and dir and up vector only zeros)

FAROL ALTO:

[light_enh_2]
0.699
5.574
1.077
0
1
0
0
0
1
0
0
200
200
255
0.1
150
160
lights_fern
2.2
0.1
1
1
0.60

[light_enh_2]
-0.699
5.574
1.077
0
1
0
0
0
1
0
0
200
200
255
0.1
150
160
lights_fern
2.2
0.1
1
1
0.60

FAROL BAIXO:

[light_enh_2]
0.887
5.555
1.085
0
1
0
0
0
1
0
0
200
200
255
0.1
150
160
lights_stand
2.2
0.1
1
1
0.20

[light_enh_2]
-0.887
5.555
1.085
0
1
0
0
0
1
0
0
200
200
255
0.1
150
160
lights_stand
2.2
0.1
1
1
0.20



==============================================
luzes traseiras lanteiras
==============================================




#######################################################
interior
#######################################################


////////////////para sol//////////////////////
---------------------------
[mesh]
interior/int_baseparasol.o3d

[illumination_interior]
0
1
2
3

---------------------------
[mesh]
interior/int_puxador.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_rollo_retract

[newanim]
origin_trans
-0.64938
3.69687
2.59915

origin_rot_y
-90

anim_trans
cp_rollo_bommel
0.005

--------------------------------

[mesh]
interior/int_pano.o3d

[illumination_interior]
0
1
2
3

[visible]
nrl_t_1_visibility
1

[mouseevent]
cp_rollo

[newanim]
origin_rot_y
90

origin_rot_z
5

anim_trans
cp_rollo_pos
-0.27

////////////////banco motora//////////////////////

---------------------------
[mesh]
interior/bmot_arbmot.o3d

[illumination_interior]
0
1
2
3
---------------------------
[mesh]
interior/bmot_bmot.o3d

[illumination_interior]
0
1
2
3

////////////////roleta//////////////////////
[mesh]
interior/roleta_broleta.o3d

[illumination_interior]
0
1
2
3

[mesh]
interior/roleta_roleta.o3d

[illumination_interior]
0
1
2
3

[newanim]
origin_trans
0.123
3.897
1.762

origin_rot_x
0
origin_rot_y
90
origin_rot_z
0

anim_rot
askp_rot
0.6



[mesh]
interior/roleta_visorol.o3d

[illumination_interior]
0
1
2
3


////////////////caxa de troco//////////////////////
---------------------------
[mesh]
interior/granas_caxatroco.o3d

[illumination_interior]
0
1
2
3

---------------------------
[mesh]
interior/granas__5reais.o3d

[illumination_interior]
0
1
2
3
[mouseevent]
cashdesk_changer_5_00

---------------------------
[mesh]
interior/granas__2reais.o3d

[illumination_interior]
0
1
2
3
[mouseevent]
cashdesk_changer_2_00


---------------------------
[mesh]
interior/granas__1real.o3d

[illumination_interior]
0
1
2
3
[mouseevent]
cashdesk_changer_1_00

---------------------------
[mesh]
interior/granas__50cent.o3d

[illumination_interior]
0
1
2
3
[mouseevent]
cashdesk_changer_0_50

---------------------------
[mesh]
interior/granas__10cent.o3d

[illumination_interior]
0
1
2
3
[mouseevent]
cashdesk_changer_0_10

---------------------------
[mesh]
interior/granas__5cent.o3d

[illumination_interior]
0
1
2
3
[mouseevent]
cashdesk_changer_0_05











////////////////balaustres//////////////////////

---------------------------
[mesh]
interior/balas_balarol.o3d

[illumination_interior]
0
1
2
3

---------------------------
[mesh]
interior/balas_baladiv.o3d

[illumination_interior]
0
1
2
3
---------------------------
[mesh]
interior/balas_baladiv2.o3d

[illumination_interior]
0
1
2
3

---------------------------
[mesh]
interior/balas_balapai.o3d

[illumination_interior]
0
1
2
3

---------------------------
[mesh]
interior/balas_balateto.o3d

[illumination_interior]
0
1
2
3







////////////////borrachas//////////////////////


---------------------------
[mesh]
interior/borrachas_borrabri.o3d

[illumination_interior]
0
1
2
3

---------------------------
[mesh]
interior/borrachas_janelasborra.o3d

[illumination_interior]
0
1
2
3
---------------------------
[mesh]
interior/borrachas_janelascromo.o3d

[illumination_interior]
0
1
2
3
---------------------------
[mesh]
interior/borrachas_janmotborra.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_fahrerfenster_opn

[newanim]
origin_rot_z
-90
anim_trans
cp_fahrerfenster_pos
-0.2

////////////////bancos//////////////////////
---------------------------
[mesh]
interior/interior_bancos.o3d

[illumination_interior]
0
1
2
3
---------------------------
[mesh]
interior/interior_bancos2.o3d

[illumination_interior]
0
1
2
3
---------------------------
[mesh]
interior/interior_bancos3.o3d

[illumination_interior]
0
1
2
3

///////////////intens interior//////////////////////
---------------------------
[mesh]
interior/interior_alavancaemer.o3d

[illumination_interior]
0
1
2
3
---------------------------
[mesh]
interior/interior_adesivo.o3d

[illumination_interior]
0
1
2
3
---------------------------
[mesh]
interior/interior_caixa.o3d

[illumination_interior]
0
1
2
3
---------------------------
[mesh]
interior/interior_interior.o3d

[illumination_interior]
0
1
2
3
---------------------------
[mesh]
interior/interior_piso.o3d

[illumination_interior]
0
1
2
3







#######################################################
painel
#######################################################
---------------------------
[mesh]
painel/fibrapai_abas.o3d

[illumination_interior]
0
1
2
3
---------------------------
[mesh]
painel/fibrapai_fibrapai.o3d

[illumination_interior]
0
1
2
3
---------------------------
[mesh]
painel/fibrapai_pfusos.o3d

[illumination_interior]
0
1
2
3

///////////////instrumentos//////////////////////

---------------------------
[mesh]
painel/instru_baseinstru.o3d

[illumination_interior]
0
1
2
3

---------------------------
[mesh]
painel/instru_instru.o3d

[illumination_interior]
0
1
2
3

[matl_change]
instrumentos1620.png
0
lights_stand

[matl_item]
instrumentos1620.png
0

[matl_nightmap]
instrumentos1620A.png
---------------------------
[mesh]
painel/instru_nums.o3d

[illumination_interior]
0
1
2
3

[matl_change]
luzespainel.png
0
lights_stand

[matl_item]
luzespainel.png
0

[matl_nightmap]
luzespainelA.png

///////////////ponteiros//////////////////////

---------------------------
[mesh]
painel/instru_pontar.o3d

[illumination_interior]
0
1
2
3

[newanim]
origin_trans
-0.569
5.243
1.811

origin_rot_x
-55

origin_rot_y
90

origin_rot_z
0

anim_rot
bremse_p_tank02
0.00030

offset
-65
---------------------------
[mesh]
painel/instru_pontarpisa.o3d

[illumination_interior]
0
1
2
3

[newanim]
origin_trans
-0.569
5.243
1.811

origin_rot_x
-55

origin_rot_y
90

origin_rot_z
0

anim_rot
bremse_p_brzyl_VA
0.00030

offset
-65
---------------------------
[mesh]
painel/instru_pontgas.o3d

[illumination_interior]
0
1
2
3

[newanim]
origin_trans
-0.569
5.222
1.782

origin_rot_x
-55

origin_rot_y
90

origin_rot_z
0

anim_rot
cockpit_tankuhr
-0.48
---------------------------
[mesh]
painel/instru_ponthor.o3d

[illumination_interior]
0
1
2
3

---------------------------
[mesh]
painel/instru_pontmin.o3d

[illumination_interior]
0
1
2
3

---------------------------
[mesh]
painel/instru_pontol.o3d

[illumination_interior]
0
1
2
3
-------------------------

[newanim]
origin_trans
-0.600
5.254
1.825

origin_rot_x
-55

origin_rot_y
90

origin_rot_z
0

anim_rot
cockpit_oeldruck
16.5
---------------------------
[mesh]
painel/instru_pontrpm.o3d

[illumination_interior]
0
1
2
3

[newanim]
origin_trans
-0.699
5.262
1.840

origin_rot_x
-55

origin_rot_y
90

origin_rot_z
0

anim_rot
cockpit_drehzahlwinkel
0.90
delay
0
maxspeed
420


---------------------------
[mesh]
painel/instru_ponttemp.o3d

[illumination_interior]
0
1
2
3
-------------------------

[newanim]
origin_trans
-0.537
5.254
1.825

origin_rot_x
-55

origin_rot_y
90

origin_rot_z
0

anim_rot
cockpit_motortemperaturwinkel
-0.90

---------------------------
[mesh]
painel/instru_pontvel.o3d

[illumination_interior]
0
1
2
3

[newanim]
origin_trans
-0.827
5.243
1.814

origin_rot_x
-55
origin_rot_y
90

origin_rot_z
0

anim_rot
cockpit_tachowinkel
0.85
delay
15
maxspeed
420



///////////////avs//////////////////////

--------------------------------

[mesh]
painel/avs_avsbat.o3d

[illumination_interior]
0
1
2
3

[matl_change]
luzespainel.png
0
cockpit_light_batterie

[matl_item]

[matl_nightmap]
luzespainelA.png
--------------------------------

[mesh]
painel/avs_avspt.o3d

[illumination_interior]
0
1
2
3

--------------------------------

aviso luminoso da porta aberta:

[light_enh_2]
-0.274
5.257
1.890
0
-1
0
0
0
0
0
0
255
230
140
0.03
180
210
door_light_2
1.5
0.1
1
1
0.10
--------------------------------
--------------------------------

[mesh]
painel/avs_avscamp.o3d

[illumination_interior]
0
1
2
3



--------------------------------


aviso luminoso da parada:

[light_enh_2]
-0.471
5.273
1.895
0
-1
0
0
0
1
0
0
150
0
0
0.03
180
210
haltewunschlampe
1.5
0.1
1
1
0.10

--------------------------------


[mesh]
painel/avs_basesbt2.o3d

[illumination_interior]
0
1
2
3
--------------------------------

[mesh]
painel/avs_avsf.o3d

[illumination_interior]
0
1
2
3

[matl_change]
luzespainel.png
0
cockpit_light_feststellbremse

[matl_item]

[matl_nightmap]
luzespainelA.png
--------------------------------

[mesh]
painel/avs_avsfa.o3d

[illumination_interior]
0
1
2
3

[matl_change]
luzespainel.png
0
lights_fern

[matl_item]

[matl_nightmap]
luzespainelA.png
--------------------------------
[mesh]
painel/avs_avsfmot.o3d

[illumination_interior]
0
1
2
3


--------------------------------
[mesh]
painel/avs_avsi.o3d

[illumination_interior]
0
1
2
3

[matl_change]
instrumentos1620.png
0
cockpit_light_masterfailure

[matl_item]

[matl_nightmap]
instrumentos1620A.png

--------------------------------
[mesh]
painel/avs_avsol.o3d

[illumination_interior]
0
1
2
3

[matl_change]
luzespainel.png
0
cockpit_light_batterie

[matl_item]

[matl_nightmap]
luzespainelA.png
--------------------------------
[mesh]
painel/avs_avsset.o3d

[illumination_interior]
0
1
2
3

[matl_change]
luzespainel.png
0
lights_blinkgeber

[matl_item]

[matl_nightmap]
luzespainelA.png

--------------------------------
[mesh]
painel/avs_avstemp.o3d

[illumination_interior]
0
1
2
3

[matl_change]
luzespainel.png
0
cockpit_light_batterie

[matl_item]

[matl_nightmap]
luzespainelA.png

///////////////pedais//////////////////////

---------------------------
[mesh]
painel/bts_basepedais.o3d

[illumination_interior]
0
1
2
3


---------------------------
[mesh]
painel/bts_freio.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
3

[newanim]
origin_trans
-0.594
5.405
1.442

origin_rot_x
-17

origin_rot_y
0

origin_rot_z
0

anim_rot
Brake
-22.4
---------------------------
[mesh]
painel/bts_embreag.o3d

[newanim]
origin_trans
-0.823
5.405
1.442

[viewpoint]
3

origin_rot_x
-26

origin_rot_y
0

origin_rot_z
10

anim_rot
Clutch
-22.4
---------------------------
[mesh]
painel/bts_acelera.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
3

[newanim]
origin_trans
-0.487
5.168
1.130

origin_rot_x
17

origin_rot_y
0

origin_rot_z
0

anim_rot
throttle
22.4

///////////////bts//////////////////////

---------------------------
[mesh]
painel/bts_basesbt.o3d

[illumination_interior]
0
1
2
3
---------------------------
[mesh]
painel/bts_boteme.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
blinker_warn_toggle

[newanim]
origin_trans
0
5.229
1.812

origin_rot_x
10

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_taster_warnblinker
-10

---------------------------
[mesh]
painel/bts_btextra.o3d

[illumination_interior]
0
1
2
3

---------------------------
[mesh]
painel/bts_btfa.o3d

[illumination_interior]
0
1
2
3
---------------------------
[matl_change]
detail1.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
detail1a.bmp
---------------------------
[mesh]
painel/bts_btfbai.o3d

[illumination_interior]
0
1
2
3
---------------------------
[matl_change]
detail1.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
detail1a.bmp
---------------------------
[mesh]
painel/bts_btfmot.o3d

[illumination_interior]
0
1
2
3

---------------------------
[matl_change]
detail1.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
detail1a.bmp
---------------------------
[mesh]
painel/bts_btlimp.o3d

[illumination_interior]
0
1
2
3

---------------------------
[matl_change]
detail1.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
detail1a.bmp
---------------------------
[mouseevent]
cp_wiper_turnswitch

[newanim]
origin_trans
0
5.200
1.776

origin_rot_x
28

origin_rot_y
0

origin_rot_z
0

anim_rot
cockpit_wischer_drehschalter
-15
---------------------------
[mesh]
painel/bts_btluz1.o3d

[illumination_interior]
0
1
2
3
---------------------------
[matl_change]
detail1.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
detail1a.bmp
---------------------------
[mouseevent]
cp_fahrerlicht_toggle

[newanim]
origin_trans
0
5.258
1.851

origin_rot_x
28

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_fahrerlicht_sw
-15


---------------------------
[mesh]
painel/bts_btluz2.o3d

[illumination_interior]
0
1
2
3
---------------------------
[matl_change]
detail1.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
detail1a.bmp
---------------------------
[mouseevent]
cp_licht_untenrechts_toggle

[newanim]
origin_trans
0
5.255
1.854

origin_rot_x
28

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_licht_untenrechts_sw
-15
---------------------------
[mesh]
painel/bts_btluz3.o3d

[illumination_interior]
0
1
2
3
---------------------------
[matl_change]
detail1.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
detail1a.bmp
---------------------------
[mouseevent]
cp_licht_oberdeck_toggle

[newanim]
origin_trans
0
5.229
1.816

origin_rot_x
28

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_licht_oberdeck_sw
-15

---------------------------
[mesh]
painel/bts_btluz4.o3d

[illumination_interior]
0
1
2
3
---------------------------
[matl_change]
detail1.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
detail1a.bmp
---------------------------
[mouseevent]
cp_licht_unterdeck_toggle

[newanim]
origin_trans
0
5.232
1.813

origin_rot_x
28

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_licht_unterdeck_sw
-15
---------------------------
[mesh]
painel/bts_btpsol.o3d

[illumination_interior]
0
1
2
3
---------------------------
[matl_change]
detail1.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
detail1a.bmp
---------------------------
[mouseevent]
door_haltewunsch
---------------------------
[mesh]
painel/bts_btpt1.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
bus_doorfront1

[newanim]
origin_trans
-1.106
3.551
1.641

origin_rot_x
90

origin_rot_y
90

origin_rot_z
1

anim_rot
cockpit_tuertaster2
-0.25

---------------------------
[mesh]
painel/bts_btpt2.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
bus_doorfront0

[newanim]
origin_trans
-1.106
3.639
1.641

origin_rot_x
90

origin_rot_y
90

origin_rot_z
1

anim_rot
cockpit_tuertaster1
-0.25

---------------------------
[mesh]
painel/bts_manete.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
parking_brake_mouse

[newanim]
origin_trans
-1.044
5.217
1.825

origin_rot_z
-0

anim_rot
bremse_feststell_sw
-60
delay
10
maxspeed
360




##################################################
Rodas
##################################################

[mesh]
rodas/rodas_pneufd.o3d


[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
1.015
3.084
0.498

anim_rot
Wheel_Rotation_0_R
57.295779513082320876798154814105
		Bei Achsanimationen wird die Variable in rad übergeben.

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_R
1

		Es folgt die Lenkung:
[newanim]

origin_trans
1.015
3.084
0.498

origin_rot_x
10

origin_rot_y
90
anim_rot
Axle_Steering_0_R
57.295779513082320876798154814105

------------------------------------------

[mesh]
rodas/rodas_rodafd.o3d


[illumination_interior]
-1
-1
-1
-1

[matl]
roda.png
0

[newanim]
origin_trans
1.015
3.084
0.498

anim_rot
Wheel_Rotation_0_R
57.295779513082320876798154814105
		Bei Achsanimationen wird die Variable in rad übergeben.

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_R
1

		Es folgt die Lenkung:
[newanim]

origin_trans
1.015
3.084
0.498

origin_rot_x
10

origin_rot_y
90

anim_rot
Axle_Steering_0_R
57.295779513082320876798154814105
------------------------------------------


[mesh]
rodas/rodas_pneufe.o3d

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
-1.015
3.084
0.498

anim_rot
Wheel_Rotation_0_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_L
1


[newanim]

origin_trans
-1.015
3.084
0.498

origin_rot_x
10

origin_rot_y
90
anim_rot
Axle_Steering_0_L
57.295779513082320876798154814105
------------------------------------------


[mesh]
rodas/rodas_rodafe.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
roda.png
0

[newanim]
origin_trans
-1.015
3.084
0.498

anim_rot
Wheel_Rotation_0_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_L
1


[newanim]

origin_trans
-1.015
3.084
0.498

origin_rot_x
10

origin_rot_y
90
anim_rot
Axle_Steering_0_L
57.295779513082320876798154814105


------------------------------------------

[mesh]
rodas/rodas_pneute.o3d


[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
-0.990
-2.481
0.498
anim_rot
Wheel_Rotation_1_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_L
1

------------------------------------------

[mesh]
rodas/rodas_rodate.o3d


[illumination_interior]
-1
-1
-1
-1

[matl]
roda.png
0

[newanim]
origin_trans
-0.990
-2.481
0.498

anim_rot
Wheel_Rotation_1_L
57.295779513082320876798154814105

[newanim]

origin_rot_y
-90
anim_trans
Axle_Suspension_1_L
1


------------------------------------------

[mesh]
rodas/rodas_pneutd.o3d

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
0.990
-2.481
0.498

anim_rot
Wheel_Rotation_1_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_R
1
------------------------------------------

[mesh]
rodas/rodas_rodatd.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
roda.png
0

[newanim]
origin_trans
0.990
-2.481
0.498

anim_rot
Wheel_Rotation_1_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_R
1


#######################################################
limpadores
#######################################################

--------------------------------
[mesh]
limpador/body_bracol1.o3d

[illumination_interior]
0
1
2
3

[newanim]
origin_trans
-0.464
5.650
1.479

origin_rot_x
0
origin_rot_y
0
origin_rot_z
88

anim_rot
wiperpos
-78

[newanim]
origin_trans
-0.464
5.650
1.479

origin_rot_x
0
origin_rot_y
0
origin_rot_z
-3

anim_rot
wiperpos
-1


--------------------------------
[mesh]
limpador/body_bracol2.o3d

[illumination_interior]
0
1
2
3


[newanim]
origin_trans
-0.516
5.650
1.479


origin_rot_x
0
origin_rot_y
0
origin_rot_z
88

anim_rot
wiperpos
-78

[newanim]
origin_trans
-0.516
5.650
1.479

origin_rot_x
0
origin_rot_y
0
origin_rot_z
-3

anim_rot
wiperpos
-1

--------------------------------
[mesh]
limpador/body_paletal.o3d

[illumination_interior]
0
1
2
3


[newanim]
origin_trans
-0.119
5.675
1.983

origin_rot_x
0
origin_rot_y
0
origin_rot_z
-2

anim_rot
wiperpos
2.6

[newanim]
origin_trans
-0.119
5.675
1.983

origin_rot_x
0
origin_rot_y
0
origin_rot_z
88

anim_rot
wiperpos
78

[newanim]
origin_trans
-0.516
5.650
1.479


origin_rot_x
0
origin_rot_y
0   
origin_rot_z
88

anim_rot
wiperpos
-78

[newanim]
origin_trans
-0.516
5.650
1.479


origin_rot_x
0
origin_rot_y
0
origin_rot_z
-3

anim_rot
wiperpos
-1

--------------------------------
[mesh]
limpador/body_bracor1.o3d

[illumination_interior]
0
1
2
3

--------------------------------
[mesh]
limpador/body_bracor2.o3d

[illumination_interior]
0
1
2
3
--------------------------------
[mesh]
limpador/body_paletar.o3d

[illumination_interior]
0
1
2
3



#######################################################
suporte e portas
#######################################################

--------------------------------
[mesh]
portas/portas_porta3.o3d

[illumination_interior]
0
1
2
3

[matl_envmap]
envmap.bmp
0.1

[newanim]
origin_trans
1.071
0.586
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
90


--------------------------------
[mesh]
portas/portas_porta4.o3d

[illumination_interior]
0
1
2
3

[matl_envmap]
envmap.bmp
0.1


[newanim]
origin_trans
1.071
-0.432
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
-90


--------------------------------

[mesh]
portas/portas_porta5.o3d

[illumination_interior]
0
1
2
3

--------------------------------

[mesh]
portas/portas_porta6.o3d

[illumination_interior]
0
1
2
3


----------------------------------

[mesh]
portas/portas_porta1.o3d


[illumination_interior]
0
1
2
3

[matl_envmap]
envmap.bmp
0.1


[newanim]
origin_trans
1.080
4.929
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
90

------------------------------------------

[mesh]
portas/portas_porta2.o3d


[illumination_interior]
0
1
2
3

[matl_envmap]
envmap.bmp
0.1

[newanim]
origin_trans
1.080
3.907
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
-90


##################################################
Volante
##################################################
---------------------------
[mesh]
painel/paineltestes_basevol.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_lenkrad_toggle
--------------------------------


[mesh]
painel/paineltestes_volante2.o3d


[illumination_interior]
0
1
2
3

[matl_envmap]
envmap.bmp
0.05


[visible]
cp_lenkrad_visible
1

[newanim]
origin_trans
-0.702
5.051
1.747

origin_rot_x
-24.5

origin_rot_y
90

origin_rot_z
0

anim_rot
Axle_Steering_0_L
1400

delay
7
---------------------------
[mesh]
painel/paineltestes_chaveset.o3d

[illumination_interior]
0
1
2
3


[newanim]
origin_trans
-0.766
5.050
1.752

origin_rot_x
-20
origin_rot_y
90
origin_rot_z
0

anim_rot
cockpit_blinkerhebel
15

///////////alavanca///////////////

--------------------------------
[mesh]
painel/cambio_alavanca.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
3

[newanim]
origin_trans
-0.305
4.612
1.179

anim_rot
antrieb_anim_FB
06

[newanim]
origin_trans
-0.305
4.612
1.179

origin_rot_z
90

anim_rot
antrieb_anim_LR
05

--------------------------------
[mesh]
painel/cambio_coifa.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
3

[newanim]
origin_trans
-0.305
4.612
1.179

anim_rot
antrieb_anim_FB
06

[newanim]
origin_trans
-0.305
4.612
1.179

origin_rot_z
90

anim_rot
antrieb_anim_LR
05

--------------------------------
[mesh]
painel/cambio_baseala.o3d

[illumination_interior]
0
1
2
3

#######################################################
vidros secos vidros externos
#######################################################


--------------------------------
[mesh]
vidros/vds_vdmot.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_fahrerfenster_opn

[newanim]
origin_rot_z
-90
anim_trans
cp_fahrerfenster_pos
-0.2

[matl]
VDIclaro.tga
0

[matl_noZwrite]
 
[matl_envmap]
cromo.bmp
0.3

[matl_alpha]
2
--------------------------------

[mesh]
vidros/vds_vdsclaro.o3d

[illumination_interior]
0
1
2
3

[matl]
VDIclaro.tga
0

[matl_noZwrite]
 
[matl_envmap]
cromo.bmp
0.3

[matl_alpha]
2
--------------------------------

[mesh]
vidros/vds_vdsescuros.o3d

[illumination_interior]
0
1
2
3

[matl]
VDIescuro.tga
0

[matl_noZwrite]
 
[matl_envmap]
cromo.bmp
0.2

[matl_alpha]
2

--------------------------------

[mesh]
vidros/vds_vidroparabri.o3d

[illumination_interior]
0
1
2
3

[matl]
VDIclaro.tga
0

[matl_noZwrite]
 
[matl_envmap]
cromo.bmp
0.2

[matl_alpha]
2

#######################################################
vidros portas
#######################################################
--------------------------------
[mesh]
vidros/vds_vdpt5.o3d

[illumination_interior]
0
1
2
3

[matl]
VDIescuro.tga
0

[matl_noZwrite]
 
[matl_envmap]
cromo.bmp
0.2

[matl_alpha]
2


--------------------------------
[mesh]
vidros/vds_vdpt6.o3d

[illumination_interior]
0
1
2
3

[matl]
VDIescuro.tga
0

[matl_noZwrite]
 
[matl_envmap]
cromo.bmp
0.2

[matl_alpha]
2



--------------------------------
[mesh]
vidros/vds_vdpt3.o3d


[illumination_interior]
0
1
2
3

[matl]
VDIescuro.tga
0

[matl_noZwrite]
 
[matl_envmap]
cromo.bmp
0.2

[matl_alpha]
2


[newanim]
origin_trans
1.071
0.586
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
90

--------------------------------
[mesh]
vidros/vds_vdpt4.o3d


[illumination_interior]
0
1
2
3

[matl]
VDIescuro.tga
0

[matl_noZwrite]
 
[matl_envmap]
cromo.bmp
0.2

[matl_alpha]
2

[newanim]
origin_trans
1.071
-0.432
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
-90
--------------------------------
[mesh]
vidros/vds_vdpt1.o3d


[illumination_interior]
0
1
2
3

[matl]
VDIclaro.tga
0

[matl_noZwrite]
 
[matl_envmap]
cromo.bmp
0.3

[matl_alpha]
2

[newanim]
origin_trans
1.080
4.929
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
90
--------------------------------
[mesh]
vidros/vds_vdpt2.o3d


[illumination_interior]
0
1
2
3

[matl]
VDIclaro.tga
0

[matl_noZwrite]
 
[matl_envmap]
cromo.bmp
0.3

[matl_alpha]
2

[newanim]
origin_trans
1.080
3.907
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
-90


#######################################################
vidros secos pecas internas
#######################################################

--------------------------------

[mesh]
painel/instru_vdpai.o3d

[matl]
VDIclaro.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.20

[matl_alpha]
2



--------------------------------

[mesh]
interior/balas_vdbalarol.o3d

[matl]
VDIbalas.tga
0

[matl_noZwrite]
 
[matl_envmap]
cromo.bmp
0.5

[matl_alpha]
2


--------------------------------

[mesh]
interior/balas_vdbalas.o3d

[matl]
VDIbalas.tga
0

[matl_noZwrite]
 
[matl_envmap]
cromo.bmp
0.5

[matl_alpha]
2


*****************************************************************
###############################################
Ar Condicionado
###############################################
****************************************************************
