
########################################

[VFDmaxmin]
-1.5
-6
-0.5
1.5
6
4.5

Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren.

Textur-Detail-Faktor: hiermit kann eingestellt werden, ob das Objekt als größer oder kleiner angenommen
wird beim Wechsel von lowres nach highres-Textur
Der Wert wird einfach mit dem in den Graphik-Optionen eingestellten Wert multipliziert, d.h.:
* 0.5 = Objekt wird bereits dargestellt, wenn es nur halb so groß ist, wie der eingestellte Wert
* 1.0 = Objekt erscheint genau dann, wenn es so groß ist wie eingestellt
* 2.0 = Objekt erscheint erst dann, wenn es schon doppelt so groß ist wie eingestellt.

[tex_detail_factor]
1.0

########################################
Textur-Changes
########################################

[CTC]
Colorscheme
Texture/Pinturas
300

[CTCTexture]
farbschema_tex1
skin.bmp


###################
Text-Texturen:
###################
IBIS:
0
[texttexture]
IBIS
IBIS-2_5x7
256
64
0
50
50
50

Thermometer
1
[texttexture]
cockpit_temperatur
LCD_7-Segment
256
64
0
255
127
0

ANNAX Linie groß:

2
[texttexture]
Matrix_Nr
Annax Medium SD
128
128
0
255
127
0

ANNAX Linie klein:

3
[texttexture]
Matrix_Nr
Annax Medium SD
128
128
0
255
127
0

ANNAX Zielschild:

4
[texttexture]
Matrix_Terminus
Annax Large
512
64
0
255
127
0

IBIS-Fahrplanlage Minuten

5
[texttexture]
IBIS_Delay_min
IBIS-2_8x11
64
64
0
50
50
50

IBIS-Fahrplanlage Zehntelminuten
6
[texttexture]
IBIS_Delay_sec
IBIS-2_5x7
16
16
0
50
50
50

IBIS-Fahrplanlage Zehntelminuten
7
[texttexture]
IBIS_Delay_state
IBIS-2_5x7
16
16
0
50
50
50

Wagennummer:

8
[texttexture]
number
Kennz_DtAlt
64
32
1
0
0
0


########################################
[LOD]
0.1
########################################





###########################################
letreiro
###########################################


[mesh]
add/addi_matrixz2.o3d

[matl]
Matrix_Z.bmp
0

[useTextTexture]
4

[matl_alpha]
1

[matl_lightmap]
Matrix_Ziel_font_LM.bmp
lights_stand





[mesh]
add/addi_matrixz1.o3d

[matl]
Matrix_Z.bmp
0

[useTextTexture]
4

[matl_alpha]
1

[matl_lightmap]
Matrix_Ziel_font_LM.bmp
lights_stand




[mesh]
add/addi_matrixl.o3d

[matl]
Matrix_L.bmp
0

[useTextTexture]
2

[matl_alpha]
1

[matl_lightmap]
Matrix_L_LM.bmp
lights_stand






########################################

[mesh]
tabela.o3d

[matl]
Schedule.bmp
0

[matl_freetex]
Schedule.bmp
file_schedule

###########################################
reflexosespelhos
###########################################

[mesh]
reflex4.o3d

[mesh]
reflexi.o3d




----------------- Luzes internas -------------


[mesh]
vip_baseled.o3d

[illumination_interior]
0
1
2
3


[matl_envmap]
envmap.bmp
0.1

[mesh]
vip_ledcab.o3d

[illumination_interior]
0
1
2
3

[matl_change]
luzes.png
0
lights_fahrerlicht

[matl_item]

[matl_lightmap]
luzesa.png



[mesh]
vip_luzbaga.o3d

[illumination_interior]
2
3
4
5

[matl]
baga.bmp
0

[matl_lightmap]
bagaa.bmp
lights_stand

--------------------------------------------

[mesh]
vip_lampa.o3d

[illumination_interior]
0
1
2
3

[matl]
luz.bmp
0

[matl_lightmap]
luza.bmp
lights_beleuchtung_unterdeck

---------------------------------------------
-----------------------
1. cabine
[interiorlight]
lights_fahrerlicht
0.6
220
255
255
0.5
3.7
2.3

2. cabine
[interiorlight]
lights_fahrerlicht
0.6
220
255
255
-0.5
3.7
2.3
-----------------------


1. salão
[interiorlight]
lights_beleuchtung_unterdeck
0.6
187
235
255
0.08827
-3.17083
2.16909

2. salão
[interiorlight]
lights_beleuchtung_unterdeck
0.6
187
235
255
0.08827
-1.58589
2.16909

3. salão
[interiorlight]
lights_beleuchtung_unterdeck
0.6
187
235
255
0.08827
-0.29120
2.16909

4. salão
[interiorlight]
lights_beleuchtung_unterdeck
0.6
187
235
255
0.08827
1.16384
2.16909



########################################
Luzes Externas
########################################
Erzeugt Scheinwerfer. Es können mehrere erstellt werden, jedoch kann stets nur einer
	zum Einsatz kommen. Welcher das ist, wird mit der Variable "Spot_Select" eingestellt.
	Ist diese negativ, wird kein Scheinwerfer aktiviert.

	Angaben:
		pos_x,
		pos_y,
		pos_z,
		dir_x,
		dir_y,
		dir_z,
		R,
		G,
		B,
		Range,
		InnerCone (Spot) [°], 
		OuterCone (Falloff) [°]



FEIXOS DE LUZ:

[spotlight]
0
4.51
0.75
0
1
-0.3
233
233
255
600
30
70

Abblendlicht:

[spotlight]
0
4.51
0.75
0
1
-0.3
255
255
233
300
30
70

	[light_enh_2]
	pos_x
	pos_y
	pos_z			position
	dir_x
	dir_y
	dir_z			direction
	up_x
	up_y
	up_z			vector pointing up (if rotating = 2) or rotation axis (if rotating = 1)
	omni			0 = directional light, 1 = omnidirectional light
	rotating		0 = light effect will be directed to dir vector, 1 = light will rotate to user (around UP axis),
				2 = light will rotate to user (around all axis)
	r			color
	g			color
	b			color
	size			meters
	conesize_inner_angle	degree, angle of inner cone (full brightness)
	conesize_outer_angle	degree, angle of outer cone (beginning of visibility)
	fading_variable		0 = dark, 1 = normal, 2 = double, 0.5 = half brightness, if invalid, 1 will be constantly used
	factor			factor multiplied
	z-offset		offset of spot from position to user (if the light would
					be inside of a solid object, you can make it visible
					with this parameter; just set it e.g. two times of the
					radius of the solid object.
	parameters		0 = none
				+ 1 = star
				+ 2 = no fog effect
				+ 4 = only effects
	cone			light will create cone effect (depends on fog and environmental brightness and only if it is no omnidirectional light)
	timeconst		time constant. It controls how much time the light will need to reach 63% of the illumination intensity
				(or 27% in case of switch off)
	bitmap			effect texture (if "" then standard texture will be used)
	
enhanced light effect, only omnidirectional: (same as above, but with omni = 1 and rotating = 2 and dir and up vector only zeros)

FAROL ALTO:

[light_enh_2]
0.798
4.951
0.969
0
1
0
0
0
1
0
0
200
200
255
0.1
150
160
lights_fern
2.2
0.1
1
1
0.1

[light_enh_2]
-0.800
4.951
0.969
0
1
0
0
0
1
0
0
200
200
255
0.1
150
160
lights_fern
2.2
0.1
1
1
0.1

#######################################################
tralhas internas
#######################################################



[mesh]
add/addi_arcond.o3d

[matl_change]
arcond.png
0
lights_stand

[matl_item]

[matl_nightmap]
arconda.png


[mesh]
add/addi_frt.o3d

[matl_change]
frt.PNG
0
lights_stand

[matl_item]

[matl_nightmap]
frta.PNG

///////////////////FUMAÇAS////////////////


Erzeugt Partikelsystem Rauch, welches an vorherigem Mesh angeheftet ist

	* x, y, z Position
	* x, y, z Ausströmrichtung

Ab hier können wahlweise Variablennamen (nur lokal!) oder Werte eingegeben werden:
	* Geschwindigkeit beim Ausstoß
	* Geschwindigkeitsvariation
	* Frequenz
	* Lebensdauer
	* Bremsfaktor
	* Fallkoeffizient
	* Startgröße
	* Vergrößerungsrate
	* Initialalpha
	* Alphavariation
	* R,G,B
[smoke]
-0.87362
-4.69163
0.200
-0.945
-7.364
3.057
auspuff_vel
0.2
auspuff_freq
auspuff_leben
0.75
-0.2
0.5
3
auspuff_alpha
10
0
0
0

[smoke]
-0.97362
-4.69163
0.200
-0.945
-7.364
3.057
auspuff_vel
0.2
auspuff_freq
auspuff_leben
0.75
-0.2
0.5
3
auspuff_alpha
10
0
0
0
Kochendes Küwasser

[smoke]
-0.87362
-4.59163
0.200
0
-1
0.95
2
0.2
engine_kuehlwasser_freq
3
-50
-0.2
1
3
0.3
10
0
0
0


#######################################################
luzesexternas
#######################################################
--------------------------------

[mesh]
olhosdegato/olhos_lzfreio.o3d

[matl_change]
luzes.png
0
lights_brems

[matl_item]

[matl_nightmap]
luzesa.png
--------------------------------

[mesh]
olhosdegato/olhos_lztopo.o3d

[matl_change]
luzes.png
0
lights_stand

[matl_item]

[matl_nightmap]
luzesa.png
--------------------------------

[mesh]
olhosdegato/olhos_olhos.o3d

[matl_change]
luzes.png
0
lights_stand

[matl_item]

[matl_nightmap]
luzesa.png
--------------------------------

[mesh]
vip_f2.o3d

[matl_change]
luzes.png
0
lights_stand

[matl_item]

[matl_nightmap]
luzesa.png


--------------------------------

[mesh]
vip_f1.o3d

[matl_change]
luzes.png
0
lights_fern

[matl_item]

[matl_nightmap]
luzesa.png



--------------------------------

[mesh]
olhosdegato/olhos_olhod.o3d

[matl_change]
luzes.png
0
lights_blinker_r

[matl_item]

[matl_nightmap]
luzesa.png

--------------------------------

[mesh]
vip_setad.o3d

[matl_change]
luzes.png
0
lights_blinker_r

[matl_item]

[matl_nightmap]
luzesa.png

--------------------------------
[mesh]
olhosdegato/olhos_olhoe.o3d

[matl_change]
luzes.png
0
lights_blinker_l

[matl_item]

[matl_nightmap]
luzesa.png


--------------------------------
[mesh]
vip_setae.o3d

[matl_change]
luzes.png
0
lights_blinker_l

[matl_item]

[matl_nightmap]
luzesa.png


--------------------------------

[mesh]
vip_lant.o3d

[matl_change]
luzes.png
0
lights_stand

[matl_item]

[matl_nightmap]
luzesa.png
--------------------------------

[mesh]
vip_re.o3d

[matl_change]
luzes.png
0
lights_rueckfahr

[matl_item]

[matl_nightmap]
luzesa.png




---------------Carroceria------------------


[mesh]
add2/addi2_soalho.o3d

[illumination_interior]
-1
-1
-1
-1

[mesh]
vip_astesr.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
detail1.bmp
0

[matl_envmap]
envmap.bmp
0.1


[mesh]
vip_retrp.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
detail1.bmp
0

[matl_envmap]
envmap.bmp
0.1

[mesh]
vip_body.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
skin.bmp
0

[matl_envmap]
envmap.bmp
0.1


[mesh]
vip_mascara.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
mascara.bmp
0

[matl_envmap]
envmap.bmp
0.03

------------------------------

[mesh]
vip_borrabri.o3d

[illumination_interior]
-1
-1
-1
-1

------------------------------

[mesh]
vip_borracha.o3d

[illumination_interior]
-1
-1
-1
-1

------------------------------

[mesh]
vip_preto1.o3d

[illumination_interior]
-1
-1
-1
-1


########################################
interior
########################################

[mesh]
add2/addi2_bala.o3d

[illumination_interior]
0
1
2
3


[matl]
detail1.bmp
0

[matl_envmap]
envmap.bmp
0.03
--------------------------------
[mesh]
add2/addi2_lixo.o3d

[illumination_interior]
0
1
2
3


[mesh]
add2/addi2_vent.o3d

[illumination_interior]
0
1
2
3


[mesh]
add2/addi2_roleta.o3d

[illumination_interior]
0
1
2
3




[mesh]
add2/addi2_bancom.o3d

[illumination_interior]
0
1
2
3

[mesh]
add2/addi2_bala2.o3d

[illumination_interior]
0
1
2
3



[mesh]
letreiro/letreiro_letreint.o3d

[illumination_interior]
0
1
2
3


[mesh]
vip_adesivo.o3d

[illumination_interior]
0
1
2
3

[matl]
detail1.bmp
0

--------------------------------
[mesh]
add2/addi2_interior.o3d

[illumination_interior]
0
1
2
3

[matl]
detail1.bmp
0

[matl_envmap]
envmap.bmp
0.01
--------------------------------

[mesh]
vip_divis_o.o3d

[illumination_interior]
0
1
2
3

--------------------------------

[mesh]
vip_piso.o3d

[illumination_interior]
0
1
2
3
--------------------------------

[mesh]
vip_bancos2.o3d

[illumination_interior]
0
1
2
3

--------------------------------

[mesh]
vip_bancos.o3d

[illumination_interior]
0
1
2
3

--------------------------------

[mesh]
vip_caixas.o3d

[illumination_interior]
0
1
2
3


[matl]
plast1.bmp
0

[matl_envmap]
envmap.bmp
0.01

--------------------------------

[mesh]
vip_caixas2.o3d

[illumination_interior]
0
1
2
3


[matl]
detail1.bmp
0

[matl_envmap]
envmap.bmp
0.07

--------------------------------

[mesh]
vip_pinos.o3d

[illumination_interior]
0
1
2
3
--------------------------------

[mesh]
vip_mostrabag.o3d

[illumination_interior]
0
1
2
3
--------------------------------

[mesh]
add2/addi2_cortinas.o3d

[illumination_interior]
0
1
2
3
--------------------------------

[mesh]
vip_emerge.o3d

[illumination_interior]
0
1
2
3

--------------------------------

[mesh]
vip_luzeme.o3d

[illumination_interior]
0
1
2
3
[matl_change]
baga.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
bagaa.bmp

########################################
PAINEL
########################################

--------------------------------

[mesh]
vip_taco.o3d

[illumination_interior]
0
1
2
3
[matl_change]
tacgraf.png
0
lights_stand

[matl_item]

[matl_nightmap]
tacgrafa.png
--------------------------------
[mesh]
vip_piti.o3d

[illumination_interior]
0
1
2
3

--------------------------------
[mesh]
vip_fundo2.o3d

[illumination_interior]
0
1
2
3

--------------------------------


--------------------------------
[mesh]
vip_cambio.o3d

[illumination_interior]
0
1
2
3

[matl]
detail1.bmp
0

[matl_envmap]
envmap.bmp
0.05

--------------------------------
[mesh]
vip_capo.o3d

[illumination_interior]
0
1
2
3

[matl]
detail1.bmp
0

[matl_envmap]
envmap.bmp
0.05

--------------------------------
[mesh]
vip_base.o3d

[illumination_interior]
0
1
2
3

[matl]
detail1.bmp
0

[matl_envmap]
envmap.bmp
0.05

--------------------------------

[mesh]
vip_base2.o3d

[illumination_interior]
0
1
2
3

[matl]
detail1.bmp
0

[matl_envmap]
envmap.bmp
0.05

--------------------------------

[mesh]
vip_abas.o3d

[illumination_interior]
0
1
2
3

[matl]
detail1.bmp
0

[matl_envmap]
envmap.bmp
0.05

--------------------------------

[mesh]
vip_capainstru.o3d

[illumination_interior]
0
1
2
3

[matl]
detail1.bmp
0

[matl_envmap]
envmap.bmp
0.05

--------------------------------

[mesh]
vip_parafusos.o3d

[illumination_interior]
0
1
2
3

[matl]
detail1.bmp
0

[matl_envmap]
envmap.bmp
0.1

--------------------------------

[mesh]
vip_fundo.o3d

[illumination_interior]
0
1
2
3

[matl]
detail1.bmp
0

[matl_envmap]
envmap.bmp
0.01
--------------------------------

[mesh]
vip_instrume.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painela.bmp

--------------------------------

[mesh]
vip_telinha.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painela.bmp

--------------------------------

[mesh]
vip_teclas.o3d

[illumination_interior]
0
1
2
3
--------------------------------
[mesh]
vip_basepa.o3d

[illumination_interior]
0
1
2
3
--------------------------------
[mesh]
vip_parada.o3d


[illumination_interior]
0
1
2
3

[matl_change]
baga.bmp
0
haltewunschlampe

[matl_item]

[matl_nightmap]
bagaa.bmp

[matl]
baga.bmp
0


[viewpoint]
3

[mouseevent]
door_haltewunsch
--------------------------------

[mesh]
vip_radio.o3d

[illumination_interior]
0
1
2
3

[matl_change]
Radio.png
0
elec_busbar_main

[matl_item]

[matl_nightmap]
RadioON.png


########################################
AVISOSPAINEL
########################################

--------------------------------

[mesh]
vip_avs.o3d

--------------------------------

[mesh]
vip_avsfbai.o3d

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painela.bmp

--------------------------------

[mesh]
vip_avsfara.o3d

[matl_change]
painel.bmp
0
lights_fern

[matl_item]

[matl_nightmap]
painela.bmp


--------------------------------

[mesh]
vip_avssetar.o3d

[matl_change]
painel.bmp
0
lights_blinker_r

[matl_item]

[matl_nightmap]
painela.bmp


--------------------------------

[mesh]
vip_avssetal.o3d

[matl_change]
painel.bmp
0
lights_blinker_l

[matl_item]

[matl_nightmap]
painela.bmp

--------------------------------

[mesh]
vip_avsbat.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
cockpit_light_batterie

[matl_item]

[matl_nightmap]
painela.bmp
--------------------------------

[mesh]
vip_avsverm2.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
cockpit_light_batterie

[matl_item]

[matl_nightmap]
painela.bmp

--------------------------------

[mesh]
vip_avsverm.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
cockpit_light_batterie

[matl_item]

[matl_nightmap]
painela.bmp
--------------------------------

[mesh]
vip_avsam.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
cockpit_light_batterie

[matl_item]

[matl_nightmap]
painela.bmp

--------------------------------

[mesh]
vip_avslara.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
cockpit_light_batterie

[matl_item]

[matl_nightmap]
painela.bmp

--------------------------------

[mesh]
vip_avstrian.o3d

[matl_change]
painel.bmp
0
lights_warnblinkgeber

[matl_item]

[matl_nightmap]
painela.bmp

[illumination_interior]
0
1
2
3


--------------------------------

[mesh]
vip_avsar.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
cockpit_light_masterfailure

[matl_item]

[matl_nightmap]
painela.bmp

--------------------------------

[mesh]
vip_avsp.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
cockpit_light_feststellbremse

[matl_item]

[matl_nightmap]
painela.bmp

--------------------------------

[mesh]
vip_stop.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
cockpit_light_feststellbremse

[matl_item]

[matl_nightmap]
painela.bmp

--------------------------------

[mesh]
vip_avsparad.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
haltewunschlampe

[matl_item]

[matl_nightmap]
painela.bmp
----------------------------------------

[mesh]
vip_avsfmot1.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
bremse_ABS_eingriff

[matl_item]

[matl_nightmap]
painela.bmp

----------------------------------------

[mesh]
vip_avsfmot2.o3d

[illumination_interior]
0
1
2
3

########################################
PONTEIROS
########################################

[mesh]
vip_pontrpm.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painela.bmp

-------------------------

[newanim]
origin_trans
-0.583
4.543
1.762

origin_rot_x
-70

origin_rot_y
90

origin_rot_z
0

anim_rot
cockpit_drehzahlwinkel
1
delay
14
maxspeed
420
------------------------------------------

[mesh]
vip_pontvel.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painela.bmp

-------------------------

[newanim]
origin_trans
-0.791
4.543
1.762

origin_rot_x
-70
origin_rot_y
90

origin_rot_z
0

anim_rot
cockpit_tachowinkel
1
delay
15
maxspeed
420
------------------------------------------


[mesh]
vip_pontar.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painela.bmp

---------------------------

[newanim]
origin_trans
-0.583
4.510
1.702

origin_rot_x
-70

origin_rot_y
90

origin_rot_z
0

anim_rot
bremse_p_tank02
0.00030

offset
-65

-----------------------
[mesh]
vip_pontgas.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painela.bmp

[newanim]
origin_trans
-0.791
4.510
1.702

origin_rot_x
-70

origin_rot_y
90

origin_rot_z
0

anim_rot
cockpit_tankuhr
0.85




#######################################################
pedais
#######################################################

[mesh]
vip_acelera.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
3

[newanim]
origin_trans
-0.488
4.605
1.158

origin_rot_x
17

origin_rot_y
0

origin_rot_z
0

anim_rot
throttle
-22.4


-------------------------

[mesh]
vip_freio.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
3

[newanim]
origin_trans
-0.586
4.598
1.283

origin_rot_x
-17

origin_rot_y
0

origin_rot_z
0

anim_rot
Brake
-32.4



-------------------------

[mesh]
vip_embrea.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
3

[newanim]
origin_trans
-0.800
4.598
1.283

origin_rot_x
-17

origin_rot_y
0

origin_rot_z
0

anim_rot
Clutch
-32.4


--------------- Porta --------------

[mesh]
vip_porta.o3d

[illumination_interior]
0
1
2
3


[matl]
skin.bmp
0

[matl_envmap]
envmap.bmp
0.04

---------------------------

[newanim]
origin_trans
1.178
3.821
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
117

[newanim]
origin_trans
1.000
3.321
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
-117
-----------------------------------------------


[mesh]
vip_vidropt.o3d

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

---------------------------------------------------

[matl]
VDI.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
---------------------------

[newanim]
origin_trans
1.178
3.821
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
117

[newanim]
origin_trans
1.000
3.321
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
-117
-----------------------------------------------


########################################
limpadores
########################################


########################

[mesh]
vip_paletal.o3d

[newanim]
origin_trans
-0.094
4.960
2.239

origin_rot_x
0
origin_rot_y
0
origin_rot_z
2

anim_rot
wiperpos
2.6

[newanim]
origin_trans
-0.094
4.960
2.239

origin_rot_x
0
origin_rot_y
92
origin_rot_z
92

anim_rot
wiperpos
-64

[newanim]
origin_trans
-0.594
4.960
2.719

origin_rot_x
0
origin_rot_y
92
origin_rot_z
92

anim_rot
wiperpos
64

[newanim]
origin_trans
-0.594
4.960
2.719

origin_rot_x
0
origin_rot_y
5
origin_rot_z
-2

anim_rot
wiperpos
1


##################################

[mesh]
vip_bracol2.o3d

[newanim]
origin_trans
-0.631
4.830
2.712

origin_rot_x
0
origin_rot_y
0
origin_rot_z
88

anim_rot
wiperpos
64

[newanim]
origin_trans
-0.631
4.830
2.712

origin_rot_x
0
origin_rot_y
0
origin_rot_z
-3

anim_rot
wiperpos
-1


###################################

[mesh]
vip_bracol1.o3d

[newanim]
origin_trans
-0.566
4.830
2.712

origin_rot_x
0
origin_rot_y
0
origin_rot_z
88

anim_rot
wiperpos
64

[newanim]
origin_trans
-0.566
4.830
2.712

origin_rot_x
0
origin_rot_y
0
origin_rot_z
-3

anim_rot
wiperpos
-1


[mesh]
vip_paletar.o3d

[newanim]
origin_trans
0.094
4.960
2.239

origin_rot_x
0
origin_rot_y
0
origin_rot_z
2

anim_rot
wiperpos_R
2.6

[newanim]
origin_trans
0.094
4.960
2.239

origin_rot_x
0
origin_rot_y
92
origin_rot_z
92

anim_rot
wiperpos_R
64

[newanim]
origin_trans
0.594
4.960
2.719

origin_rot_x
0
origin_rot_y
92
origin_rot_z
92

anim_rot
wiperpos_R
-64

[newanim]
origin_trans
0.594
4.960
2.719


origin_rot_x
0
origin_rot_y
5
origin_rot_z
-2

anim_rot
wiperpos_R
-1

##################################

[mesh]
vip_bracor2.o3d

[newanim]
origin_trans
0.631
4.830
2.712

origin_rot_x
0
origin_rot_y
0
origin_rot_z
90

anim_rot
wiperpos_R
-64

[newanim]
origin_trans
0.631
4.830
2.712

origin_rot_x
0
origin_rot_y
0
origin_rot_z
3

anim_rot
wiperpos_R
-1

###################################

[mesh]
vip_bracor1.o3d

[newanim]
origin_trans
0.566
4.830
2.712

origin_rot_x
0
origin_rot_y
0
origin_rot_z
90

anim_rot
wiperpos_R
-64

[newanim]
origin_trans
0.566
4.830
2.712


origin_rot_x
0
origin_rot_y
0
origin_rot_z
3

anim_rot
wiperpos_R
-1


########################################
roda
########################################

[mesh]
vip_rodafd.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
fkn-aros17.bmp
0

[matl_envmap]
envmap.bmp
0.1

[newanim]
origin_trans
1.103
2.673
0.529
		Drehung ist nicht notwendig, da die Räder sich ja um die X-Achse drehen.
anim_rot
Wheel_Rotation_0_R
57.295779513082320876798154814105
		Bei Achsanimationen wird die Variable in rad übergeben.

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_R
1

		Es folgt die Lenkung:
[newanim]

origin_trans
1.103
2.673
0.529
origin_rot_y
90
anim_rot
Axle_Steering_0_R
57.295779513082320876798154814105

---------------------------------------------------

[mesh]
vip_rodafe.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
fkn-aros17.bmp
0

[matl_envmap]
envmap.bmp
0.1


[newanim]
origin_trans
-1.103
2.673
0.529
anim_rot
Wheel_Rotation_0_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_L
1

[newanim]
origin_trans
-1.103
2.673
0.529
origin_rot_y
90
anim_rot
Axle_Steering_0_L
57.295779513082320876798154814105

Traseiras
-----------------------------------------------------------

[mesh]
vip_rodate.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
fkn-aros17.bmp
0

[matl_envmap]
envmap.bmp
0.1

[newanim]
origin_trans
-0.891
-2.116
0.529
anim_rot
Wheel_Rotation_1_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_L
1

-------------------------------------------------------------

[mesh]
vip_rodatd.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
fkn-aros17.bmp
0

[matl_envmap]
envmap.bmp
0.1

[newanim]
origin_trans
0.891
-2.116
0.529
anim_rot
Wheel_Rotation_1_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_R
1


--------------------------------


[mesh]
basevol_basevo.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_lenkrad_toggle

[matl]
detail1.bmp
0

[matl_envmap]
envmap.bmp
0.05




--------------------------------

[mesh]
chaveset_chaveset.o3d

[illumination_interior]
0
1
2
3


[newanim]
origin_trans
-0.830
4.329
1.661

origin_rot_x
-20
origin_rot_y
90
origin_rot_z
0

anim_rot
cockpit_blinkerhebel
15

------------------------

##################################################
Volante
##################################################

[mesh]
volante_volante.o3d

[matl]
volante.bmp
0

[visible]
cp_lenkrad_visible
1

[newanim]
origin_trans
-0.693
4.285
1.751

origin_rot_x
-31.5

origin_rot_y
90

origin_rot_z
0

anim_rot
Axle_Steering_0_L
1460



##################################################
manete
##################################################

--------------------------------

[mesh]
manete_maneteb.o3d

[illumination_interior]
0
1
2
3

--------------------------------

[mesh]
manete_manetem.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
parking_brake_mouse

[newanim]
origin_trans
-1.004
4.494
1.836

origin_rot_z
-12

anim_rot
bremse_feststell_sw
-30
delay
10
maxspeed
360


##################################################
parasol
##################################################

--------------------------------

[mesh]
parasol_rolo.o3d

[illumination_interior]
0
1
2
3
--------------------------------

[mesh]
parasol_pano.o3d

[illumination_interior]
0
1
2
3

[visible]
nrl_t_1_visibility
1

[mouseevent]
cp_rollo

[newanim]
origin_rot_y
90

origin_rot_z
0

anim_trans
cp_rollo_pos
-0.17


-----------------------------------

[mesh]
parasol_puxador.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_rollo_retract

[newanim]
origin_trans
-0.64938
3.69687
2.59915

origin_rot_y
-90

anim_trans
cp_rollo_bommel
0.005

-------------------------------------


#######################################################
Multiplex
#######################################################
---------------------------------

[mesh]
multiplex/rodela_rodela.o3d

[illumination_interior]
0
1
2
3

[matl_change]
baga.bmp
0

[matl_lightmap]
bagaa.bmp
lights_stand

---------------------------------

[mesh]
multiplex/rodela_rodelag.o3d

[illumination_interior]
0
1
2
3

[matl_change]
baga.bmp
0

[matl_lightmap]
bagaa.bmp
lights_stand

--------------------------------
[mesh]
multiplex/multi_multib.o3d

[illumination_interior]
0
1
2
3
--------------------------------

[mesh]
multiplex/multi_multip.o3d

[illumination_interior]
0
1
2
3

--------------------------------

[mesh]
multiplex/multi_multblue.o3d

[illumination_interior]
0
1
2
3
--------------------------------

[mesh]
multiplex/multi_tela.o3d

[illumination_interior]
0
1
2
3

[matl]
multi.png
0

[matl_change]
multi.png
0
elec_busbar_main

[matl_item]

[matl_nightmap]
multia.png





[mesh]
multiplex/multi_avsps.o3d

[illumination_interior]
0
1
2
3

[matl_change]
multi.png
0
haltewunschlampe

[matl_item]

[matl_nightmap]
multic.png

[matl]
multi.png
0

[matl_lightmap]
multia.png
lights_stand

[viewpoint]
3


[mesh]
multiplex/multi_telaps.o3d

[illumination_interior]
0
1
2
3

[matl_change]
multi.png
0
haltewunschlampe

[matl_item]

[matl_nightmap]
multic.png

[matl]
multi.png
0

[matl_lightmap]
multia.png
elec_busbar_main

[viewpoint]
3

[mesh]
multiplex/multi_avspa.o3d

[illumination_interior]
0
1
2
3


[matl_change]
multi.png
0
door_light_1


[matl_item]

[matl_nightmap]
multic.png

[matl]
multi.png
0

[matl_lightmap]
multia.png
lights_stand

[viewpoint]
3


---------------------------------

[mesh]
multiplex/multi_telapa.o3d

[illumination_interior]
0
1
2
3


[matl_change]
multi.png
0
door_light_1

[matl_item]

[matl_nightmap]
multic.png

[matl]
multi.png
0

[matl_lightmap]
multia.png
elec_busbar_main

[viewpoint]
3

---------------------------------

[mesh]
multiplex/multi_telave.o3d

[illumination_interior]
0
1
2
3


[matl_change]
multi.png
0
cp_heizluefter_sw

[matl_item]

[matl_nightmap]
multic.png

[matl]
multi.png
0

[matl_lightmap]
multia.png
elec_busbar_main

[viewpoint]
3
---------------------------------

[mesh]
multiplex/multi_avsv.o3d

[illumination_interior]
0
1
2
3


[matl_change]
multi.png
0
cp_heizluefter_sw

[matl_item]

[matl_nightmap]
multic.png

[matl]
multi.png
0

[matl_lightmap]
multia.png
lights_stand

[viewpoint]
3

---------------------------------

[mesh]
multiplex/multi_avscad.o3d

[illumination_interior]
0
1
2
3

[matl_change]
multi.png
0

[matl_lightmap]
multia.png
lights_stand
---------------------------------

[mesh]
multiplex/multi_avst.o3d

[illumination_interior]
0
1
2
3

[matl_change]
multi.png
0

[matl_lightmap]
multia.png
lights_stand

[mesh]
multiplex/multi_avsps01.o3d

[illumination_interior]
0
1
2
3

[matl_change]
multi.png
0

[matl_lightmap]
multia.png
lights_stand



#######################################################
botoes multiplex
#######################################################

_____________________________________________
limpador

[mesh]
multiplex/multi_bt13.o3d

[illumination_interior]
0
1
2
3

[matl_change]
multi.png
0

[matl_lightmap]
multia.png
lights_stand


[mouseevent]
cp_wiper_turnswitch_R

[viewpoint]
3

[newanim]
origin_trans
0
0
0

origin_rot_x
0

origin_rot_y
0

origin_rot_z
0

anim_rot
cockpit_wischer_drehschalter_R
0

--------------------------------------------------
[mesh]
multiplex/multi_bt16.o3d

[illumination_interior]
0
1
2
3

[matl_change]
multi.png
0
cockpit_light_wischer_einaus

[matl_item]

[matl_nightmap]
multic.png

[matl]
multi.png
0

[matl_lightmap]
multia.png
lights_stand

[viewpoint]
3

[mouseevent]
kw_wipermode_up

--------------------------------------------------

[mesh]
multiplex/multi_bt15.o3d

[illumination_interior]
0
1
2
3

[matl_change]
multi.png
0
cockpit_light_wischer_intervall

[matl_item]

[matl_nightmap]
multic.png

[matl]
multi.png
0

[matl_lightmap]
multia.png
lights_stand

[viewpoint]
3

[mouseevent]
cp_wischer_intervall_toggle

--------------------------------------------------

[mesh]
multiplex/multi_bt14.o3d

[illumination_interior]
0
1
2
3

[matl_change]
multi.png
0
cockpit_light_wischer_schnell

[matl_item]

[matl_nightmap]
multic.png

[matl]
multi.png
0

[matl_lightmap]
multia.png
lights_stand

[viewpoint]
3

[mouseevent]
cp_wischer_schnell_toggle


_____________________________________________
ventilação


[mesh]
multiplex/multi_bt7.o3d

[illumination_interior]
0
1
2
3

[matl_change]
multi.png
0
cp_heizluefter_sw

[matl_item]

[matl_nightmap]
multic.png

[matl]
multi.png
0

[matl_lightmap]
multia.png
lights_stand

[viewpoint]
3

[mouseevent]
cp_heizluefter_toggle


[mesh]
multiplex/multi_bt8.o3d

[illumination_interior]
0
1
2
3

[matl_change]
multi.png
0
cp_dummy_func02

[matl_item]

[matl_nightmap]
multic.png

[matl]
multi.png
0

[matl_lightmap]
multia.png
lights_stand

[viewpoint]
3

[mouseevent]
cp_dummy_sw02_toggle



[mesh]
multiplex/multi_bt6.o3d

[illumination_interior]
0
1
2
3

[matl_change]
multi.png
0
cp_taster_standheizung

[matl_item]

[matl_nightmap]
multic.png

[matl]
multi.png
0

[matl_lightmap]
multia.png
lights_stand

[viewpoint]
3

[mouseevent]
taster_standheizung
_____________________________________________
campainha

[mesh]
multiplex/multi_bt9.o3d

[illumination_interior]
0
1
2
3

[matl_change]
multi.png
0
haltewunschlampe

[matl_item]

[matl_nightmap]
multic.png

[matl]
multi.png
0

[matl_lightmap]
multia.png
lights_stand

[viewpoint]
3

[mouseevent]
door_haltewunsch
---------------------------------

[mesh]
multiplex/multi_avsps01.o3d

[illumination_interior]
0
1
2
3

[matl_change]
multi.png
0

[matl_lightmap]
multia.png
lights_stand

_____________________________________________
luzes internas

[mesh]
multiplex/multi_bt1.o3d

[illumination_interior]
0
1
2
3

[matl_change]
multi.png
0
cp_fahrerlicht_sw

[matl_item]

[matl_nightmap]
multic.png

[matl]
multi.png
0

[matl_lightmap]
multia.png
lights_stand

[viewpoint]
3

[mouseevent]
cp_fahrerlicht_toggle


[mesh]
multiplex/multi_bt2.o3d

[illumination_interior]
0
1
2
3

[matl_change]
multi.png
0
cp_fahrerlicht_sw

[matl_item]

[matl_nightmap]
multic.png

[matl]
multi.png
0

[matl_lightmap]
multia.png
lights_stand

[viewpoint]
3

[mouseevent]
cp_fahrerlicht_toggle



[mesh]
multiplex/multi_bt3.o3d

[illumination_interior]
0
1
2
3

[matl_change]
multi.png
0
cp_licht_untenrechts_sw

[matl_item]

[matl_nightmap]
multic.png

[matl]
multi.png
0

[matl_lightmap]
multia.png
lights_stand

[viewpoint]
3

[mouseevent]
cp_licht_untenrechts_toggle
_____________________________________________
farol

[mesh]
multiplex/multi_bt12.o3d

[illumination_interior]
0
1
2
3


[matl_change]
multi.png
0
lights_fern

[matl_item]

[matl_nightmap]
multic.png

[matl]
multi.png
0

[matl_lightmap]
multia.png
lights_stand



[mouseevent]
kw_fernlicht_toggle

[viewpoint]
3

[newanim]
origin_trans
-1.142
4.580
1.476

origin_rot_x
0

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_fahrerlicht_sw
0




[mesh]
multiplex/multi_bt10.o3d

[illumination_interior]
0
1
2
3

[matl_change]
multi.png
0
lights_stand

[matl_item]

[matl_nightmap]
multic.png


[mouseevent]
kw_standlicht_toggle

[newanim]
origin_trans
0
4.766
2.038

origin_rot_x
0

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_fahrerlicht_sw
0


_____________________________________________
ndas


[mesh]
multiplex/multi_bt4.o3d


[illumination_interior]
0
1
2
3

[matl_change]
multi.png
0

[matl_lightmap]
multia.png
lights_stand


[mesh]
multiplex/multi_bt5.o3d


[illumination_interior]
0
1
2
3

[matl_change]
multi.png
0

[matl_lightmap]
multia.png
lights_stand


[mesh]
multiplex/multi_bt111.o3d


[illumination_interior]
0
1
2
3

[matl_change]
multi.png
0

[matl_lightmap]
multia.png
lights_stand

##################################################
botões
##################################################

[mesh]
botao_botmbc.o3d

[illumination_interior]
0
1
2
3


[matl]
baga.bmp
0

[matl_lightmap]
bagaa.bmp
lights_stand

[viewpoint]
3




[mesh]
botao_botmbfm.o3d

[illumination_interior]
0
1
2
3



[viewpoint]
3

[mouseevent]
cp_retarder_direkt_toggle



[mesh]
botao_botmbl.o3d

[illumination_interior]
0
1
2
3


[matl]
baga.bmp
0

[matl_lightmap]
bagaa.bmp
lights_stand

[viewpoint]
3

---------------------------

[mesh]
botao_botmbem.o3d

[matl_change]
baga.bmp
0
lights_warnblinkgeber

[matl_item]

[matl_nightmap]
bagaa.bmp

[illumination_interior]
0
1
2
3

-----------------------------------------------

[mouseevent]
blinker_warn_toggle

[newanim]
origin_trans
0
4.473
1.788

origin_rot_x
28

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_taster_warnblinker
-28
---------------------------------


***********************************************************
vidros
***********************************************************

-------------------------------------

[mesh]
vip_puxador.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_fahrerfenster_opn

[newanim]
origin_rot_z
-90
anim_trans
cp_fahrerfenster_pos
-0.4

-------------------------------------

-------------------------------------

[mesh]
vip_vidromot.o3d

[illumination_interior]
0
1
2
3

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

---------------------------------------------------

[matl]
VDI.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------------------------



[mouseevent]
cp_fahrerfenster_opn

[newanim]
origin_rot_z
-90
anim_trans
cp_fahrerfenster_pos
-0.4

-------------------------------------


[mesh]
vip_vidrosld.o3d

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

---------------------------------------------------

[matl]
VDI.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------------------------



[mesh]
vidros_parabri.o3d

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

---------------------------------------------------

[matl]
VDI.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

***********************************************************
Chuva Parabrisa
***********************************************************

[mesh]
vidros_parade.o3d

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]

regen.tga

[matl_alpha]
2

[alphascale]
Rain_Window_Wiped_Wetness_L

[matl_noZwrite]

-----------------------------

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Wiped_L

[matl_alpha]
2

[matl_noZwrite]


-----------------------------
[mesh]
vidros_parabd.o3d

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]

regen.tga

[matl_alpha]
2

[alphascale]
Rain_Window_Wiped_Wetness_R

[matl_noZwrite]

-----------------------------

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Wiped_R

[matl_alpha]
2

[matl_noZwrite]

