#######################################
Sichtbarkeits-Boundingbox
########################################

[VFDmaxmin]
-1.5
-6
-0.5
1.5
6
4.5

Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren.

Textur-Detail-Faktor: hiermit kann eingestellt werden, ob das Objekt als größer oder kleiner angenommen
wird beim Wechsel von lowres nach highres-Textur
Der Wert wird einfach mit dem in den Graphik-Optionen eingestellten Wert multipliziert, d.h.:
* 0.5 = Objekt wird bereits dargestellt, wenn es nur halb so groß ist, wie der eingestellte Wert
* 1.0 = Objekt erscheint genau dann, wenn es so groß ist wie eingestellt
* 2.0 = Objekt erscheint erst dann, wenn es schon doppelt so groß ist wie eingestellt.

[tex_detail_factor]
1.0

########################################
Textur-Changes
########################################

[CTC]
Colorscheme
Texture/skins
200

[CTCTexture]
farbschema_tex1
skin.bmp

[CTCTexture]
farbschema_tex2
roda.PNG




###################
Text-Texturen:
###################


IBIS:
0
[texttexture]
IBIS
IBIS-fellype_5x7
256
64
0
13
15
73

Thermometer
1
[texttexture]
cockpit_temperatur
LCD_7-Segment
256
64
0
50
50
50

ANNAX Linie groß:

2
[texttexture]
Matrix_Nr
IBIS-fellype_8x11
64
32
0
156
209
106

ANNAX Linie klein:

3
[texttexture]
Matrix_Nr
IBIS-fellype_8x11
128
64
0
156
209
106

ANNAX Zielschild:

4
[texttexture]
Matrix_Terminus
IBIS-fellype_5x7editwallace
256
64
0
156
209
106

IBIS-Fahrplanlage Minuten

5
[texttexture]
IBIS_Delay_min
IBIS-fellype_8x11
64
64
0
13
15
73

IBIS-Fahrplanlage Zehntelminuten
6
[texttexture]
IBIS_Delay_sec
IBIS-2_5x7
16
16
0
50
50
50

IBIS-Fahrplanlage Zehntelminuten
7
[texttexture]
IBIS_Delay_state
IBIS-2_5x7
16
16
0
50
50
50

Wagennummer:

8
[texttexture]
number
Kennz_DtAlt
64
32
1
0
0
0

########################################
[LOD]
0.1
########################################

############# Retrovisor ##############

--------------------------------
[mesh]
espelhos_espelhos.o3d

[illumination_interior]
-1
-1
-1
-1
--------------------------------
[mesh]
espelhos_retrovint.o3d

[illumination_interior]
-1
-1
-1
-1


############# Espelhos ##############

--------------------------------
[mesh]
espelhos_reflexos.o3d
--------------------------------
[mesh]
espelhos_espelhosint.o3d



#######################################################
Iluminação calhas lampadas
#######################################################


-----------------------------------

[mesh]
calhas/calha_bluzpt.o3d


[illumination_interior]
0
1
2
3

-----------------------------------

[mesh]
calhas/calha_luz1.o3d

[illumination_interior]
0
1
2
3

[matl_change]
lampadas.bmp
0
lights_fahrerlicht

[matl_item]

[matl_lightmap]
lampadaa.bmp

-----------------------------------

[mesh]
calhas/calha_luzpt1.o3d

[illumination_interior]
0
1
2
3

[matl_change]
lampadas.bmp
0
door_light_2

[matl_item]

[matl_lightmap]
lampadaa.bmp


-----------------------------------

[mesh]
calhas/calha_luzpt3.o3d

[illumination_interior]
0
1
2
3

[matl_change]
lampadas.bmp
0
door_light_1

[matl_item]

[matl_lightmap]
lampadaa.bmp


-----------------------------------

[mesh]
interior/int_luz3.o3d

[illumination_interior]
0
1
2
3

[matl_change]
interno.PNG
0
lights_beleuchtung_unterdeck

[matl_item]

[matl_lightmap]
internoa.PNG

-----------------------------------

[mesh]
interior/int_luz2.o3d

[illumination_interior]
0
1
2
3

[matl_change]
interno.PNG
0
lights_beleuchtung_oberdeck

[matl_item]

[matl_lightmap]
internoa.PNG
-------------------------------------

[mesh]
interior/int_luz1.o3d

[illumination_interior]
0
1
2
3

[matl_change]
interno.PNG
0
lights_beleuchtung_untenrechts

[matl_item]

[matl_lightmap]
internoa.PNG


///////////////LUZES INTERNAS//////////////

[interiorlight]
lights_beleuchtung_untenrechts
1.8
255
255
255
0
1.85
2.8

[interiorlight]
lights_beleuchtung_oberdeck
1.8
255
255
255
0
0
2.8


[interiorlight]
lights_beleuchtung_unterdeck
1.8
255
255
255
0
-4.69
2.6

[interiorlight]
lights_fahrerlicht
0.5
255
255
200
-0.600
5.0
2.4


###########################################
carroceria
###########################################

======================================
Sombra
======================================

[mesh]
body/body_shadow.o3d

[isshadow]

[matl]
Shadow.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]
--------------------------------
[mesh]
body/body_frisos.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
skin.bmp
0

--------------------------------
[mesh]
body/body_body1.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
skin.bmp
0

[matl_envmap]
envmap.bmp
0.05

[matl_bumpmap]
SD80_bump.bmp
0.08

--------------------------------
[mesh]
body/body_body2.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
skin.bmp
0

[matl_envmap]
envmap.bmp
0.05

[matl_bumpmap]
SD80_bump.bmp
0.08






###########################################
Luzes externas
###########################################




--------------------------------

[mesh]
body/body_far1.o3d

[matl_change]
vehiclel.PNG
0
lights_stand

[matl_item]

[matl_nightmap]
vehiclea.PNG
--------------------------------

[mesh]
body/body_far2.o3d

[matl_change]
vehiclel.PNG
0
lights_fern

[matl_item]

[matl_nightmap]
vehiclea.PNG

--------------------------------

[mesh]
body/body_olhos.o3d

[matl_change]
vehiclel.PNG
0
lights_stand

[matl_item]

[matl_nightmap]
vehiclea.PNG

--------------------------------

[mesh]
body/body_piscad.o3d

[matl_change]
vehiclel.PNG
0
lights_blinker_r

[matl_item]

[matl_nightmap]
vehiclea.PNG

--------------------------------

[mesh]
body/body_piscae.o3d

[matl_change]
vehiclel.PNG
0
lights_blinker_l

[matl_item]

[matl_nightmap]
vehiclea.PNG

--------------------------------

[mesh]
body/body_lant1.o3d

[matl_change]
vehiclel.PNG
0
lights_stand

[matl_item]

[matl_nightmap]
vehiclea.PNG

--------------------------------

[mesh]
body/body_lant2.o3d

[matl_change]
vehiclel.PNG
0
lights_brems

[matl_item]

[matl_nightmap]
vehiclea.PNG

--------------------------------

[mesh]
body/body_lz_freio.o3d

[matl_change]
vehiclel.PNG
0
lights_brems

[matl_item]

[matl_nightmap]
vehiclea.PNG

--------------------------------

[mesh]
body/body_re.o3d

[matl_change]
vehiclel.PNG
0
lights_rueckfahr

[matl_item]

[matl_nightmap]
vehiclea.PNG



########################################
Luzes Externas
########################################
Erzeugt Scheinwerfer. Es können mehrere erstellt werden, jedoch kann stets nur einer
	zum Einsatz kommen. Welcher das ist, wird mit der Variable "Spot_Select" eingestellt.
	Ist diese negativ, wird kein Scheinwerfer aktiviert.

	Angaben:
		pos_x,
		pos_y,
		pos_z,
		dir_x,
		dir_y,
		dir_z,
		R,
		G,
		B,
		Range,
		InnerCone (Spot) [°], 
		OuterCone (Falloff) [°]



FEIXOS DE LUZ:

[spotlight]
0
5.574
0.763
0
1
-0.3
233
233
255
500
30
70

Abblendlicht:

[spotlight]
0
5.574
0.763
0
1
-0.3
255
255
233
100
30
70


	[light_enh_2]
	pos_x
	pos_y
	pos_z			position
	dir_x
	dir_y
	dir_z			direction
	up_x
	up_y
	up_z			vector pointing up (if rotating = 2) or rotation axis (if rotating = 1)
	omni			0 = directional light, 1 = omnidirectional light
	rotating		0 = light effect will be directed to dir vector, 1 = light will rotate to user (around UP axis),
				2 = light will rotate to user (around all axis)
	r			color
	g			color
	b			color
	size			meters
	conesize_inner_angle	degree, angle of inner cone (full brightness)
	conesize_outer_angle	degree, angle of outer cone (beginning of visibility)
	fading_variable		0 = dark, 1 = normal, 2 = double, 0.5 = half brightness, if invalid, 1 will be constantly used
	factor			factor multiplied
	z-offset		offset of spot from position to user (if the light would
					be inside of a solid object, you can make it visible
					with this parameter; just set it e.g. two times of the
					radius of the solid object.
	parameters		0 = none
				+ 1 = star
				+ 2 = no fog effect
				+ 4 = only effects
	cone			light will create cone effect (depends on fog and environmental brightness and only if it is no omnidirectional light)
	timeconst		time constant. It controls how much time the light will need to reach 63% of the illumination intensity
				(or 27% in case of switch off)
	bitmap			effect texture (if "" then standard texture will be used)
	
enhanced light effect, only omnidirectional: (same as above, but with omni = 1 and rotating = 2 and dir and up vector only zeros)

FAROL ALTO:

[light_enh_2]
0.910
5.585
0.958
0
1
0
0
0
1
0
0
200
200
255
0.1
150
160
lights_stand
2.2
0.1
1
1
0.60

[light_enh_2]
-0.910
5.585
0.958
0
1
0
0
0
1
0
0
200
200
255
0.1
150
160
lights_stand
2.2
0.1
1
1
0.60

FAROL BAIXO:

[light_enh_2]
-0.684
5.590
0.958
0
1
0
0
0
1
0
0
200
200
255
0.1
150
160
lights_fern
2.2
0.1
1
1
0.20

[light_enh_2]
0.684
5.590
0.958
0
1
0
0
0
1
0
0
200
200
255
0.1
150
160
lights_fern
2.2
0.1
1
1
0.20

==============================================

[light_enh_2]
1.066
-5.717
1.237
0
-1
0
0
0
1
0
0
255
0
0
0.08
180
240
lights_brems
3.0
0.1
1
1
0.10

==============================================

[light_enh_2]
-1.066
-5.717
1.237
0
-1
0
0
0
1
0
0
255
0
0
0.08
180
240
lights_brems
3.0
0.1
1
1
0.10




==============================================

[light_enh_2]
1.078
-5.717
1.397
0
-1
0
0
0
1
0
0
255
0
0
0.08
180
240
lights_stand
3.0
0.1
1
1
0.45

==============================================

[light_enh_2]
-1.078
-5.717
1.397
0
-1
0
0
0
1
0
0
255
0
0
0.08
180
240
lights_stand
3.0
0.1
1
1
0.45

==============================================
SETA

[light_enh_2]
1.054
-5.717
1.083
0
-1
0
0
0
1
0
0
200
130
0
0.08
180
240
lights_blinker_r
3.0
0.1
1
1
0.05

==============================================

[light_enh_2]
-1.054
-5.717
1.083
0
-1
0
0
0
1
0
0
200
130
0
0.08
180
240
lights_blinker_l
3.0
0.1
1
1
0.05


-------------------------
luzinhas pisocao topo ft
-------------------------

[light_enh_2]
1.026
5.410
2.949
0
1
0
0
0
1
0
0
200
200
255
0.05
220
240
lights_stand
1.0
0.05
2
0
0.05


[light_enh_2]
-1.026
5.410
2.949
0
1
0
0
0
1
0
0
200
200
255
0.05
220
240
lights_stand
1.0
0.05
2
0
0.05


-----------------------
luzinhatopo
-----------------------
[light_enh_2]
0.990
-5.647
2.959
0
-1
0
0
0
1
0
0
255
0
0
0.05
220
240
lights_stand
1.0
0.05
2
0
0.05

[light_enh_2]
-0.990
-5.647
2.959
0
-1
0
0
0
1
0
0
255
0
0
0.05
220
240
lights_stand
1.0
0.05
2
0
0.05


#######################################################
interior
#######################################################


////////////////bancos//////////////////////
---------------------------
[mesh]
bancos/bancos_banco1.o3d

[illumination_interior]
0
1
2
3
---------------------------
[mesh]
bancos/bancos_banco2.o3d

[illumination_interior]
0
1
2
3

////////////////balaustres//////////////////////


---------------------------

[mesh]
interior/balas_baladiv.o3d

[illumination_interior]
0
1
2
3
---------------------------
[mesh]
interior/balas_baladiv2.o3d

[illumination_interior]
0
1
2
3
---------------------------
[mesh]
interior/balas_balarol.o3d

[illumination_interior]
0
1
2
3
---------------------------
[mesh]
interior/balas_balasbancos.o3d

[illumination_interior]
0
1
2
3
---------------------------
[mesh]
interior/balas_balateto.o3d

[illumination_interior]
0
1
2
3


////////////////borrachas//////////////////////



---------------------------
[mesh]
interior/borrachas_borrabri.o3d

[illumination_interior]
0
1
2
3

---------------------------
[mesh]
interior/borrachas_janelascromo.o3d

[illumination_interior]
0
1
2
3
---------------------------
[mesh]
interior/borrachas_janelasorra.o3d

[illumination_interior]
0
1
2
3

--------------------------------
[mesh]
interior/borrachas_janmotborra.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_fahrerfenster_opn

[newanim]
origin_rot_z
-90
anim_trans
cp_fahrerfenster_pos
-0.2

--------------------------------
[mesh]
interior/borrachas_janmotcromo.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_fahrerfenster_opn

[newanim]
origin_rot_z
-90
anim_trans
cp_fahrerfenster_pos
-0.2



////////////////peças do interior////////////


--------------------------------
[mesh]
interior/int_alavancaemer.o3d

[illumination_interior]
0
1
2
3
--------------------------------
[mesh]
interior/int_adesivo.o3d

[illumination_interior]
0
1
2
3
--------------------------------
[mesh]
painel/enfeites2_adesivos2.o3d

[illumination_interior]
0
1
2
3

--------------------------------
[mesh]
interior/int_baseparasol.o3d

[illumination_interior]
0
1
2
3

--------------------------------
[mesh]
interior/int_basepsoli.o3d

[illumination_interior]
0
1
2
3
--------------------------------
[mesh]
interior/int_CAIXAS.o3d

[illumination_interior]
0
1
2
3

--------------------------------
[mesh]
interior/int_caixas2.o3d

[illumination_interior]
0
1
2
3
--------------------------------
[mesh]
interior/int_interior.o3d

[illumination_interior]
0
1
2
3

--------------------------------
[mesh]
interior/int_parasol.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_klappfenster_OL3

[newanim]
origin_trans
0
5.295
2.545

origin_rot_x
90

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_klappfenster_OL3
80

--------------------------------
[mesh]
interior/int_psoli.o3d

[illumination_interior]
0
1
2
3



////////////////roleta e troco//////////////////////

--------------------------------
[mesh]
interior/roleta_broleta2.o3d

[illumination_interior]
0
1
2
3
--------------------------------

[mesh]
interior/roleta_roleta2.o3d

[illumination_interior]
0
1
2
3

[newanim]
origin_trans
0.023
-3.616
1.694

origin_rot_x
0
origin_rot_y
90
origin_rot_z
0


anim_rot
askp_rot
0.6

--------------------------------
[mesh]
interior/roleta_visorol2.o3d

[illumination_interior]
0
1
2
3
--------------------------------
[mesh]
interior/roleta_caxatroco2.o3d

[illumination_interior]
0
1
2
3

////////////////dinheiro//////////////////////


---------------------------
[mesh]
interior/roleta__5reais2.o3d

[illumination_interior]
0
1
2
3
[mouseevent]
cashdesk_changer_5_00

---------------------------
[mesh]
interior/roleta__2reais2.o3d

[illumination_interior]
0
1
2
3
[mouseevent]
cashdesk_changer_2_00


---------------------------
[mesh]
interior/roleta__1real2.o3d

[illumination_interior]
0
1
2
3
[mouseevent]
cashdesk_changer_1_00

---------------------------
[mesh]
interior/roleta__50cent2.o3d

[illumination_interior]
0
1
2
3
[mouseevent]
cashdesk_changer_0_50

---------------------------
[mesh]
interior/roleta__10cent2.o3d

[illumination_interior]
0
1
2
3
[mouseevent]
cashdesk_changer_0_10

---------------------------
[mesh]
interior/roleta__5cent2.o3d

[illumination_interior]
0
1
2
3
[mouseevent]
cashdesk_changer_0_05


#######################################################
ibis
#######################################################

[mesh]
ibis\ibis.o3d

[matl_change]
ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
ibison.bmp

[matl_lightmap]
ibison.bmp
elec_busbar_main

***********************
[mesh]
ibis\display.o3d

[matl]
IBIS2-Textfeld.tga
0

[matl_alpha]
2

[useTextTexture]
0
************************

[mesh]
ibis\line.o3d

[matl_change]
ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
ibison.bmp

[matl_lightmap]
ibison.bmp
elec_busbar_main

[mouseevent]
IBIS_setmode_linie_kurs

***********************
[mesh]
ibis\route.o3d

[matl_change]
ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
ibison.bmp

[matl_lightmap]
ibison.bmp
elec_busbar_main

[mouseevent]
IBIS_setmode_route

***********************
[mesh]
ibis\destiny.o3d

[matl_change]
ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
ibison.bmp

[matl_lightmap]
ibison.bmp
elec_busbar_main

[mouseevent]
IBIS_setmode_ziel

***********************

[mesh]
ibis\1.o3d

[matl_change]
ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
ibison.bmp

[matl_lightmap]
ibison.bmp
elec_busbar_main

[mouseevent]
IBIS_1

***********************
[mesh]
ibis\2.o3d

[matl_change]
ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
ibison.bmp

[matl_lightmap]
ibison.bmp
elec_busbar_main

[mouseevent]
IBIS_2

***********************
[mesh]
ibis\3.o3d

[matl_change]
ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
ibison.bmp

[matl_lightmap]
ibison.bmp
elec_busbar_main

[mouseevent]
IBIS_3

***********************
[mesh]
ibis\4.o3d

[matl_change]
ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
ibison.bmp

[matl_lightmap]
ibison.bmp
elec_busbar_main

[mouseevent]
IBIS_4

***********************
[mesh]
ibis\5.o3d

[matl_change]
ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
ibison.bmp

[matl_lightmap]
ibison.bmp
elec_busbar_main

[mouseevent]
IBIS_5

***********************
[mesh]
ibis\6.o3d

[matl_change]
ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
ibison.bmp

[matl_lightmap]
ibison.bmp
elec_busbar_main

[mouseevent]
IBIS_6

***********************
[mesh]
ibis\7.o3d

[matl_change]
ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
ibison.bmp

[matl_lightmap]
ibison.bmp
elec_busbar_main

[mouseevent]
IBIS_7

***********************
[mesh]
ibis\8.o3d

[matl_change]
ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
ibison.bmp

[matl_lightmap]
ibison.bmp
elec_busbar_main

[mouseevent]
IBIS_8

***********************
[mesh]
ibis\9.o3d

[matl_change]
ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
ibison.bmp

[matl_lightmap]
ibison.bmp
elec_busbar_main

[mouseevent]
IBIS_9

***********************
[mesh]
ibis\0.o3d

[matl_change]
ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
ibison.bmp

[matl_lightmap]
ibison.bmp
elec_busbar_main

[mouseevent]
IBIS_0

***********************
[mesh]
ibis\enter.o3d

[matl_change]
ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
ibison.bmp

[matl_lightmap]
ibison.bmp
elec_busbar_main

[mouseevent]
IBIS_eingabe

***********************
[mesh]
ibis\cancel.o3d

[matl_change]
ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
ibison.bmp

[matl_lightmap]
ibison.bmp
elec_busbar_main

[mouseevent]
IBIS_Loeschen

-------------------------------
[mesh]
ibis\d-next.o3d

[matl_change]
ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
ibison.bmp

[matl_lightmap]
ibison.bmp
elec_busbar_main

[mouseevent]
IBIS_rueck

--------------------------------

[mesh]
ibis\next.o3d

[matl_change]
ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
ibison.bmp

[matl_lightmap]
ibison.bmp
elec_busbar_main

[mouseevent]
IBIS_vor

--------------------------------

[mesh]
ibis\prev.o3d

[matl_change]
ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
ibison.bmp

[matl_lightmap]
ibison.bmp
elec_busbar_main

[mouseevent]
IBIS_vor_stumm



#######################################################
painel
#######################################################


////////////////bmot////////////////


////////////////fibras////////////////

[mesh]
painel/painel_abas.o3d

[illumination_interior]
0
1
2
3
--------------------------------
[mesh]
painel/painel_fibra.o3d

[illumination_interior]
0
1
2
3
--------------------------------
[mesh]
painel/painel_pfusos.o3d

[illumination_interior]
0
1
2
3
--------------------------------

[mesh]
painel/painel_pinos.o3d

[illumination_interior]
0
1
2
3
--------------------------------

///////////////instrumentos//////////////////////

--------------------------------

[mesh]
painel/painel_instru.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.png
0
lights_stand

[matl_item]
painel.bmp
0

[matl_nightmap]
painela.png

--------------------------------

[mesh]
painel/painel_instru2.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.png
0
elec_busbar_main

[matl_item]
painel.bmp
0

[matl_nightmap]
painela.png
--------------------------------

[mesh]
painel/painel_binstru.o3d

[illumination_interior]
0
1
2
3

--------------------------------
[mesh]
painel/painel_difusores.o3d

[illumination_interior]
0
1
2
3
--------------------------------
[mesh]
painel/painel_basepedais.o3d

[illumination_interior]
0
1
2
3

--------------------------------
[mesh]
painel/painel_balapai.o3d

[illumination_interior]
0
1
2
3
--------------------------------
[mesh]
painel/painel_bmot.o3d

[illumination_interior]
0
1
2
3

--------------------------------
///////////////ponteiros//////////////////////


[mesh]
painel/painel_pontar.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.png
0
lights_stand

[matl_item]

[matl_nightmap]
painela.png


[newanim]
origin_trans
-0.837
5.377
1.717

origin_rot_x
-25.5

origin_rot_y
90

origin_rot_z
0

anim_rot
bremse_p_tank02
0.00025

offset
-25
-------------------------
[mesh]
painel/painel_pontgas.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.png
0
lights_stand

[matl_item]

[matl_nightmap]
painela.png


[newanim]
origin_trans
-0.518
5.373
1.716

origin_rot_x
-25.5

origin_rot_y
90

origin_rot_z
0

anim_rot
cockpit_tankuhr
0.70

-------------------------
[mesh]
painel/painel_pontrpm.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.png
0
lights_stand

[matl_item]

[matl_nightmap]
painela.png



[newanim]
origin_trans
-0.596
5.302
1.687

origin_rot_x
-25.5

origin_rot_y
90

origin_rot_z
0

anim_rot
cockpit_drehzahlwinkel
1.10
delay
14
maxspeed
420

-------------------------
[mesh]
painel/painel_pontvel.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.png
0
lights_stand

[matl_item]

[matl_nightmap]
painela.png


[newanim]
origin_trans
-0.754
5.301
1.686

origin_rot_x
-25.5
origin_rot_y
90

origin_rot_z
0

anim_rot
cockpit_tachowinkel
0.86
delay
15
maxspeed
420
-------------------------





////////////////botões////////////////


------------------------

[mesh]
painel/painel_manete.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
parking_brake_mouse

[newanim]
origin_trans
-0.993
5.302
1.724

origin_rot_z
-0

anim_rot
bremse_feststell_sw
-60
delay
10
maxspeed
360


--------------------------------

[mesh]
painel/painel_btpt2.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
bus_doorfront1

[newanim]
origin_trans
-1.106
3.551
1.641

origin_rot_x
90

origin_rot_y
90

origin_rot_z
1

anim_rot
cockpit_tuertaster2
-0.25


--------------------------------

[mesh]
painel/painel_btpt1.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
bus_doorfront0

[newanim]
origin_trans
-1.106
3.639
1.641

origin_rot_x
90

origin_rot_y
90

origin_rot_z
1

anim_rot
cockpit_tuertaster1
-0.25
--------------------------------

[mesh]
painel/painel_basesbt.o3d

[illumination_interior]
0
1
2
3


--------------------------------

[mesh]
painel/painel_bt1.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
blinker_warn_toggle

[newanim]
origin_trans
0
5.344
1.733

origin_rot_x
10

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_taster_warnblinker
-10


--------------------------------

[mesh]
painel/painel_bt2.o3d

[illumination_interior]
0
1
2
3
--------------------------------

[mesh]
painel/painel_bt3.o3d

[illumination_interior]
0
1
2
3

--------------------------------

[mesh]
painel/painel_btfmot.o3d

[illumination_interior]
0
1
2
3
---------------------------
[matl_change]
detail1.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
detail1a.bmp
--------------------------------

[mesh]
painel/painel_btpsol.o3d

[illumination_interior]
0
1
2
3
---------------------------
[matl_change]
detail1.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
detail1a.bmp
---------------------------
[mouseevent]
door_haltewunsch



--------------------------------

[mesh]
painel/painel_btluz1.o3d

[illumination_interior]
0
1
2
3
--------------------------------
[matl_change]
detail1.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
detail1a.bmp


---------------------------
[mouseevent]
cp_fahrerlicht_toggle

[newanim]
origin_trans
0
5.245
1.684

origin_rot_x
28

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_fahrerlicht_sw
-15



--------------------------------

[mesh]
painel/painel_btluz2.o3d

[illumination_interior]
0
1
2
3

--------------------------------
[matl_change]
detail1.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
detail1a.bmp


---------------------------
[mouseevent]
cp_licht_untenrechts_toggle

[newanim]
origin_trans
0
5.245
1.684

origin_rot_x
28

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_licht_untenrechts_sw
-15
--------------------------------

[mesh]
painel/painel_btluz3.o3d

[illumination_interior]
0
1
2
3
--------------------------------
[matl_change]
detail1.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
detail1a.bmp


---------------------------
[mouseevent]
cp_licht_oberdeck_toggle

[newanim]
origin_trans
0
5.245
1.684

origin_rot_x
28

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_licht_oberdeck_sw
-15


--------------------------------

[mesh]
painel/painel_btluz4.o3d

[illumination_interior]
0
1
2
3
--------------------------------
[matl_change]
detail1.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
detail1a.bmp

---------------------------
[mouseevent]
cp_licht_unterdeck_toggle

[newanim]
origin_trans
0
5.245
1.684

origin_rot_x
28

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_licht_unterdeck_sw
-15





///////////////avs//////////////////////


[mesh]
painel/painel_avscamp.o3d

[illumination_interior]
0
1
2
3



--------------------------------


aviso luminoso da parada:

[light_enh_2]
-0.406
5.391
1.767
0
-1
0
0
0
1
0
0
150
0
0
0.03
180
210
haltewunschlampe
1.5
0.1
1
1
0.10

[mesh]
painel/painel_avsfa.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.png
0
lights_fern

[matl_item]

[matl_nightmap]
painela.png

--------------------------------

[mesh]
painel/painel_avsfb.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.png
0
lights_stand

[matl_item]

[matl_nightmap]
painela.png

--------------------------------

[mesh]
painel/painel_avsp.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.png
0
cockpit_light_feststellbremse

[matl_item]

[matl_nightmap]
painela.png

--------------------------------

[mesh]
painel/painel_avsbat.o3d

[illumination_interior]
0
1
2
3

[illumination_interior]
0
1
2
3

[matl_change]
painel.png
0
cockpit_light_batterie

[matl_item]

[matl_nightmap]
painela.png

--------------------------------

[mesh]
painel/painel_avsset.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.png
0
lights_blinkgeber

[matl_item]

[matl_nightmap]
painela.png

--------------------------------

[mesh]
painel/painel_avsi.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.png
0
cockpit_light_masterfailure

[matl_item]

[matl_nightmap]
painela.png

--------------------------------

/////////////////ventilador////////////////


[mesh]
painel/enfeites_ventcapachao.o3d

[mouseevent]
peca_3

[visible]
peca_3
0


[illumination_interior]
0
1
2
3
--------------------------------

--------------------------------


[mesh]
painel/enfeites_venttraschao.o3d

[mouseevent]
peca_4

[visible]
peca_4
0


[illumination_interior]
0
1
2
3
--------------------------------






--------------------------------
[mesh]
painel/enfeites_ventcapa.o3d

[mouseevent]
peca_3

[visible]
peca_3
1


[illumination_interior]
0
1
2
3

--------------------------------
[mesh]
painel/enfeites_venthelice.o3d

[mouseevent]
peca_4

[visible]
peca_4
1


[illumination_interior]
0
1
2
3


[newanim]
origin_trans
-1.053
5.189
1.955

origin_rot_x
90

origin_rot_y
115

origin_rot_z
0


anim_rot
Wheel_Rotation_1_L
57.295779513082320876798154814105

--------------------------------
[mesh]
painel/enfeites_venttras.o3d

[mouseevent]
peca_4

[visible]
peca_4
1


[illumination_interior]
0
1
2
3




--------------------------------
prancheta
--------------------------------
--------------------------------
[mesh]
painel/enfeites_pranchetachao2.o3d

[illumination_interior]
0
1
2
3



[mesh]
painel/enfeites_pranchetachao.o3d

[mouseevent]
peca_5

[visible]
peca_5
0


[illumination_interior]
0
1
2
3


--------------------------------
[mesh]
painel/enfeites_prancheta.o3d

[mouseevent]
peca_5

[visible]
peca_5
1


[illumination_interior]
0
1
2
3

--------------------------------
[mesh]
painel/enfeites_schedchao.o3d

[mouseevent]
peca_5

[visible]
peca_5
0

[matl]
Schedule.bmp
0

[matl_freetex]
Schedule.bmp
file_schedule


[illumination_interior]
0
1
2
3


--------------------------------
[mesh]
painel/enfeites_sched.o3d

[mouseevent]
peca_5

[visible]
peca_5
1

[matl]
Schedule.bmp
0

[matl_freetex]
Schedule.bmp
file_schedule


[illumination_interior]
0
1
2
3



--------------------------------
subleteiros
--------------------------------
[mesh]
painel/enfeites_sublet1.o3d

[mouseevent]
peca_6

[visible]
peca_6
0


[illumination_interior]
0
1
2
3


--------------------------------
[mesh]
painel/enfeites_lonasub1.o3d

[mouseevent]
peca_6

[visible]
peca_6
1


[illumination_interior]
0
1
2
3


[matl_change]
lona.PNG
0
lights_stand

[matl_item]

[matl_nightmap]
lonaa.PNG


--------------------------------
[mesh]
painel/enfeites_letreirosub1.o3d

[mouseevent]
peca_6

[visible]
peca_6
1


[illumination_interior]
0
1
2
3


--------------------------------
subleteiros
--------------------------------
[mesh]
painel/enfeites_sublet2.o3d

[mouseevent]
peca_7

[visible]
peca_7
0


[illumination_interior]
0
1
2
3


--------------------------------
[mesh]
painel/enfeites_lonasub2.o3d

[mouseevent]
peca_7

[visible]
peca_7
1


[illumination_interior]
0
1
2
3


[matl_change]
lona.PNG
0
lights_stand

[matl_item]

[matl_nightmap]
lonaa.PNG


--------------------------------
[mesh]
painel/enfeites_letreirosub2.o3d

[mouseevent]
peca_7

[visible]
peca_7
1


[illumination_interior]
0
1
2
3

--------------------------------
subleteiros
--------------------------------
[mesh]
painel/enfeites_sublet3.o3d

[mouseevent]
peca_8

[visible]
peca_8
0



[illumination_interior]
0
1
2
3



--------------------------------
[mesh]
painel/enfeites_lonnaletlat.o3d

[mouseevent]
peca_8

[visible]
peca_8
1



[illumination_interior]
-1
-1
-1
-1



[matl_change]
lona.PNG
0
lights_stand

[matl_item]

[matl_nightmap]
lonaa.PNG


--------------------------------
[mesh]
painel/enfeites_letreirolat.o3d

[mouseevent]
peca_8

[visible]
peca_8
1



[illumination_interior]
-1
-1
-1
-1

--------------------------------
[mesh]
painel/enfeites_vdsletlat.o3d

[mouseevent]
peca_8

[visible]
peca_8
1


[illumination_interior]
-1
-1
-1
-1


[matl]
VDIclaro.tga
0

[matl_noZwrite]
 
[matl_envmap]
cromo.bmp
0.3

[matl_alpha]
2











--------------------------------
propaganda
--------------------------------
[mesh]
painel/enfeites2_propagandachao.o3d

[mouseevent]
peca_9

[visible]
peca_9
0



[illumination_interior]
0
1
2
3



--------------------------------
[mesh]
painel/enfeites2_propagandacolocada.o3d

[mouseevent]
peca_9

[visible]
peca_9
1



[illumination_interior]
-1
-1
-1
-1





--------------------------------
mochila
--------------------------------
[mesh]
painel/mochila_mochilachao.o3d

[mouseevent]
peca_10

[visible]
peca_10
0



[illumination_interior]
0
1
2
3



--------------------------------
[mesh]
painel/mochila_mochila.o3d

[mouseevent]
peca_10

[visible]
peca_10
1

[illumination_interior]
0
1
2
3


--------------------------------
[mesh]
painel/ibis2_suporte_ibis.o3d

[illumination_interior]
0
1
2
3




/////////////////pedais////////////////


[mesh]
painel/painel_acelera.o3d

[viewpoint]
3

[newanim]
origin_trans
-0.447
5.140
1.065

origin_rot_x
17

origin_rot_y
0

origin_rot_z
0

anim_rot
throttle
32.4
-------------------------

[mesh]
painel/painel_freio.o3d

[viewpoint]
3

[newanim]
origin_trans
-0.557
5.414
1.378

origin_rot_x
-17

origin_rot_y
0

origin_rot_z
0

anim_rot
Brake
-22.4
-------------------------

[mesh]
painel/painel_embreag.o3d

[viewpoint]
3

[newanim]
origin_trans
-0.799
5.414
1.378

origin_rot_x
-17

origin_rot_y
0

origin_rot_z
0

anim_rot
Clutch
-22.4

-------------------------


##################################################
Rodas
##################################################




[mesh]
rodas/rodas_pneufd.o3d


[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
1.115
3.397
0.492

anim_rot
Wheel_Rotation_0_R
57.295779513082320876798154814105
		Bei Achsanimationen wird die Variable in rad übergeben.

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_R
1

		Es folgt die Lenkung:
[newanim]

origin_trans
1.115
3.397
0.492

origin_rot_x
10

origin_rot_y
90
anim_rot
Axle_Steering_0_R
57.295779513082320876798154814105

------------------------------------------

[mesh]
rodas/rodas_rodafd.o3d


[illumination_interior]
-1
-1
-1
-1

[matl]
roda.png
0

[newanim]
origin_trans
1.115
3.397
0.492

anim_rot
Wheel_Rotation_0_R
57.295779513082320876798154814105
		Bei Achsanimationen wird die Variable in rad übergeben.

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_R
1

		Es folgt die Lenkung:
[newanim]

origin_trans
1.115
3.397
0.492

origin_rot_x
10

origin_rot_y
90

anim_rot
Axle_Steering_0_R
57.295779513082320876798154814105

------------------------------------------


[mesh]
rodas/rodas_pneufe.o3d

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
-1.115
3.397
0.492

anim_rot
Wheel_Rotation_0_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_L
1


[newanim]

origin_trans
-1.115
3.397
0.492

origin_rot_x
10

origin_rot_y
90
anim_rot
Axle_Steering_0_L
57.295779513082320876798154814105
------------------------------------------


[mesh]
rodas/rodas_rodafe.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
roda.png
0

[newanim]
origin_trans
-1.115
3.397
0.492

anim_rot
Wheel_Rotation_0_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_L
1


[newanim]

origin_trans
-1.115
3.397
0.492

origin_rot_x
10

origin_rot_y
90
anim_rot
Axle_Steering_0_L
57.295779513082320876798154814105

------------------------------------------

[mesh]
rodas/rodas_pneute.o3d


[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
-0.987
-2.225
0.492
anim_rot
Wheel_Rotation_1_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_L
1

------------------------------------------

[mesh]
rodas/rodas_rodate.o3d


[illumination_interior]
-1
-1
-1
-1

[matl]
roda.png
0

[newanim]
origin_trans
-0.987
-2.225
0.492

anim_rot
Wheel_Rotation_1_L
57.295779513082320876798154814105

[newanim]

origin_rot_y
-90
anim_trans
Axle_Suspension_1_L
1

------------------------------------------

[mesh]
rodas/rodas_pneutd.o3d

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
0.987
-2.225
0.492
anim_rot
Wheel_Rotation_1_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_R
1
------------------------------------------

[mesh]
rodas/rodas_rodatd.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
roda.png
0

[newanim]
origin_trans
0.987
-2.225
0.492
anim_rot
Wheel_Rotation_1_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_R
1

#######################################################
limpadores
#######################################################

---------------------------
[mesh]
limpador/limpador_bracol1.o3d


[illumination_interior]
0
1
2
3

[newanim]
origin_trans
-0.517
5.520
2.684

origin_rot_x
0
origin_rot_y
0
origin_rot_z
88

anim_rot
wiperpos
92

[newanim]
origin_trans
-0.517
5.520
2.684

origin_rot_x
0
origin_rot_y
0
origin_rot_z
-3

anim_rot
wiperpos
-1

---------------------------
[mesh]
limpador/limpador_bracol2.o3d


[illumination_interior]
0
1
2
3

[newanim]
origin_trans
-0.576
5.520
2.684

origin_rot_x
0
origin_rot_y
0
origin_rot_z
88.7

anim_rot
wiperpos
92

[newanim]
origin_trans
-0.576
5.520
2.684

origin_rot_x
0
origin_rot_y
0
origin_rot_z
-3

anim_rot
wiperpos
-1

---------------------------
[mesh]
limpador/limpador_paletal.o3d

[illumination_interior]
0
1
2
3

[newanim]
origin_trans
-0.138
5.631
2.260

origin_rot_x
0
origin_rot_y
0
origin_rot_z
0

anim_rot
wiperpos
2.6

[newanim]
origin_trans
-0.138
5.631
2.260

origin_rot_x
0
origin_rot_y
92
origin_rot_z
92

anim_rot
wiperpos
-88

[newanim]
origin_trans
-0.550
5.520
2.700

origin_rot_x
0
origin_rot_y
92
origin_rot_z
92

anim_rot
wiperpos
88

[newanim]
origin_trans
-0.550
5.520
2.700

origin_rot_x
0
origin_rot_y
5
origin_rot_z
-2

anim_rot
wiperpos
1


---------------------------
[mesh]
limpador/limpador_bracor1.o3d

[illumination_interior]
0
1
2
3
---------------------------
[mesh]
limpador/limpador_bracor2.o3d

[illumination_interior]
0
1
2
3
---------------------------
[mesh]
limpador/limpador_paletar.o3d

[illumination_interior]
0
1
2
3

#######################################################
suporte e portas
#######################################################
---------------------------
[mesh]
portas/portas_porta1.o3d

[illumination_interior]
0
1
2
3

[matl_envmap]
envmap.bmp
0.1

[newanim]
origin_trans
1.082
5.057
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
90
delay
305
maxspeed
500
---------------------------
[mesh]
portas/portas_porta2.o3d

[illumination_interior]
0
1
2
3


[matl_envmap]
envmap.bmp
0.1


[newanim]
origin_trans
1.082
4.391
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
-90
delay
1
maxspeed
80
---------------------------
[mesh]
portas/portas_porta3.o3d

[illumination_interior]
0
1
2
3

[matl_envmap]
envmap.bmp
0.1

[newanim]
origin_trans
1.082
-3.306
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
90
delay
1
maxspeed
80
---------------------------
[mesh]
portas/portas_porta4.o3d

[illumination_interior]
0
1
2
3

[matl_envmap]
envmap.bmp
0.1

[newanim]
origin_trans
1.082
-3.974
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
-90
delay
305
maxspeed
500

#######################################################
vidros portas
#######################################################

--------------------------------

[mesh]
vidros/vidros_vdpt1.o3d

[illumination_interior]
0
1
2
3

[matl]
VDIclaro.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2


[newanim]
origin_trans
1.082
5.057
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
90
delay
305
maxspeed
500
--------------------------------

[mesh]
vidros/vidros_vdpt2.o3d

[illumination_interior]
0
1
2
3

[matl]
VDIclaro.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2


[newanim]
origin_trans
1.082
4.391
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
-90
delay
1
maxspeed
80
--------------------------------

[mesh]
vidros/vidros_vdpt4.o3d

[illumination_interior]
0
1
2
3

[matl]
VDIclaro.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[newanim]
origin_trans
1.082
-3.306
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
90
delay
1
maxspeed
80
--------------------------------

[mesh]
vidros/vidros_vdpt3.o3d


[illumination_interior]
0
1
2
3

[matl]
VDIclaro.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[newanim]
origin_trans
1.082
-3.974
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
-90
delay
305
maxspeed
500


#######################################################
vi--------------------------------

[mesh]
vidros/vidrosM_vdpt1M.o3d

[illumination_interior]
0
1
2
3


[matl]
rain2.tga
0

[texcoordtransY]
rain_trans2

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]



[newanim]
origin_trans
1.082
5.057
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
90
delay
305
maxspeed
500
--------------------------------

[mesh]
vidros/vidrosM_vdpt2M.o3d

[illumination_interior]
0
1
2
3


[matl]
rain2.tga
0

[texcoordtransY]
rain_trans2

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]


[newanim]
origin_trans
1.082
4.391
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
-90
delay
1
maxspeed
80
--------------------------------

[mesh]
vidros/vidrosM_vdpt4M.o3d

[illumination_interior]
0
1
2
3


[matl]
rain2.tga
0

[texcoordtransY]
rain_trans2

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]



[newanim]
origin_trans
1.082
-3.974
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
-90
delay
305
maxspeed
500
--------------------------------

[mesh]
vidros/vidrosM_vdpt3M.o3d

[illumination_interior]
0
1
2
3


[matl]
rain2.tga
0

[texcoordtransY]
rain_trans2

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[newanim]
origin_trans
1.082
-3.306
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
90
delay
1
maxspeed
80


##################################################
Volante
##################################################



--------------------------------
[mesh]
painel/enfeites_capavolchao.o3d

[mouseevent]
peca_2

[visible]
peca_2
0


[illumination_interior]
0
1
2
3

--------------------------------
[mesh]
painel/enfeites_capavol.o3d


[mouseevent]
peca_2

[visible]
peca_2
1


[illumination_interior]
0
1
2
3


[newanim]
origin_trans
-0.678
5.100
1.719

origin_rot_x
-18

origin_rot_y
90

origin_rot_z
0

anim_rot
Axle_Steering_0_L
1260

delay
7
--------------------------------


[mesh]
painel/painel_volantepau2.o3d


[illumination_interior]
0
1
2
3

[matl]
volante.bmp
0

[matl_envmap]
envmap.bmp
0.05


[visible]
cp_lenkrad_visible
1

[newanim]
origin_trans
-0.678
5.100
1.719

origin_rot_x
-18

origin_rot_y
90

origin_rot_z
0

anim_rot
Axle_Steering_0_L
1260

delay
7
--------------------------------
[mesh]
painel/painel_basevol.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_lenkrad_toggle
--------------------------------
[mesh]
painel/painel_chaveset.o3d

[illumination_interior]
0
1
2
3


[newanim]
origin_trans
-0.740
5.107
1.713

origin_rot_x
-20
origin_rot_y
90
origin_rot_z
0

anim_rot
cockpit_blinkerhebel
15

///////////alavanca///////////////



--------------------------------
[mesh]
painel/enfeites_capaalachao.o3d

[mouseevent]
peca_1

[visible]
peca_1
0


[illumination_interior]
0
1
2
3

--------------------------------
[mesh]
painel/enfeites_capaala.o3d

[mouseevent]
peca_1

[visible]
peca_1
1


[illumination_interior]
0
1
2
3

[newanim]
origin_trans
-0.205
4.860
1.421

anim_rot
antrieb_anim_FB
14

[newanim]
origin_trans
-0.249
4.271
1.444

origin_rot_z
90

anim_rot
antrieb_anim_LR
05
--------------------------------
[mesh]
painel/painel_alavanca.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
3

[newanim]
origin_trans
-0.205
4.860
1.421

anim_rot
antrieb_anim_FB
14

[newanim]
origin_trans
-0.249
4.271
1.444

origin_rot_z
90

anim_rot
antrieb_anim_LR
05

--------------------------------
[mesh]
painel/painel_coifab.o3d

[illumination_interior]
0
1
2
3

###########################################
letreiro
###########################################

------------------------------------

[mesh]
letreirocidade_lona.o3d

[illumination_interior]
-1
-1
-1
-1

[matl_change]
lona.PNG
0
lights_stand

[matl_item]

[matl_nightmap]
lonaa.PNG


------------------------------------

[mesh]
letreirocidade_Matrix_Z.o3d

[matl]
Matrix_Z.bmp
0

[useTextTexture]
4

[matl_alpha]
2

[matl_lightmap]
Matrix_a.bmp
lights_stand


------------------------------------

[mesh]
letreirocidade_Matrix_L.o3d

[matl]
Matrix_L.bmp
0

[useTextTexture]
2

[matl_alpha]
2

[matl_lightmap]
Matrix_a.bmp
lights_stand



#######################################################
vidros secos
#######################################################

[mesh]
interior/balas_vdbalas.o3d

[illumination_interior]
0
1
2
3

[matl]
VDIclaro.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2


--------------------------------

[mesh]
vidros/vidros_vdsmot.o3d

[matl]
VDIclaro.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[mouseevent]
cp_fahrerfenster_opn

[newanim]
origin_rot_z
-90
anim_trans
cp_fahrerfenster_pos
-0.2

--------------------------------

[mesh]
vidros/vidros_vds.o3d

[matl]
VDIclaro.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2


--------------------------------
[mesh]
painel/painel_vdpai.o3d

[matl]
VDIpainel.tga
0

[matl_noZwrite]
 
[matl_envmap]
cromo.bmp
0.5

[matl_alpha]
2




#######################################################
vidros Molhados
#######################################################
--------------------------------

[mesh]
vidros/vidrosM_limpezaE.o3d

[illumination_interior]
0
1
2
3

[matl]
rain2.tga
0

[texcoordtransY]
rain_trans2

[matl_alpha]
2

[alphascale]
Rain_Window_Wiped_Wetness


[matl_noZwrite]
--------------------------------

[mesh]
vidros/vidrosM_limpezaD.o3d

[illumination_interior]
0
1
2
3

[matl]
rain2.tga
0

[texcoordtransY]
rain_trans2

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
--------------------------------

[mesh]
vidros/vidrosM_parabriM.o3d

[illumination_interior]
0
1
2
3

[matl]
rain2.tga
0

[texcoordtransY]
rain_trans2

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

--------------------------------

[mesh]
vidros/vidrosM_vdsM.o3d

[illumination_interior]
0
1
2
3

[matl]
rain2.tga
0

[texcoordtransY]
rain_trans2

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

--------------------------------

[mesh]
vidros/vidrosM_vdsmotM.o3d

[illumination_interior]
0
1
2
3

[matl]
rain2.tga
0

[texcoordtransY]
rain_trans2

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[mouseevent]
cp_fahrerfenster_opn

[newanim]
origin_rot_z
-90
anim_trans
cp_fahrerfenster_pos
-0.2

#######################################################


///////////////////FUMAÇAS////////////////


Erzeugt Partikelsystem Rauch, welches an vorherigem Mesh angeheftet ist

	* x, y, z Position
	* x, y, z Ausströmrichtung

Ab hier können wahlweise Variablennamen (nur lokal!) oder Werte eingegeben werden:
	* Geschwindigkeit beim Ausstoß
	* Geschwindigkeitsvariation
	* Frequenz
	* Lebensdauer
	* Bremsfaktor
	* Fallkoeffizient
	* Startgröße
	* Vergrößerungsrate
	* Initialalpha
	* Alphavariation
	* R,G,B
[smoke]
0.001
-5.700
0.350
-0.945
-7.364
3.057
auspuff_vel
0.2
auspuff_freq
auspuff_leben
0.75
-0.2
0.5
3
auspuff_alpha
10
0
0
0




